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Anachron
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  • Hehe yeah.

    Oh, btw
    The inventory must be the most epic system ever! :D Im almost in love with it <3 <3 <3
    Right now i feel like making some shitty maps in the editor with this system (if that even is possible with your system in it! ;D).
    And i thought that i was done with warcraft 3 WE for good :p
    Heyho
    im fine ^^ got though my main exam phase now im not that busy now
    im thinking what i could do with mah free time now till the next exam ;D maybe ill work on my project again
    but im getting a bit demotivated due battlenet is getting poorer and poorer everyday
    even DotA is not that present anymore
    nah, ill see
    and what are you doing? saw youre working on DIII warcraft ^^
    If you want , you can do the highlights on the icon, but you don't have to :)
    Hey dude, how can i make a struct method which does this:

    set UnitZ (real) = UNIT.GetUnitZ(MyUnit)

    unit UnitStats
    public static method GetZ takes unit UnitStats returns thistype
    call UnitAddAbility(UnitStats, 'Amrf')
    call UnitRemoveAbility(UnitStats, 'Amrf')
    set UZ = GetUnitFlyHeight(UnitStats)
    return 0
    endmethod

    this is my script so far, i dont get the setting of the local/global real, so i use another global for it atm.
    I have above 100 reputation but I can give only 1.
    Why?

    BTW, they specified 2000 posts and 200 reputation... I guess they changed it.
    Damn I need to go and spam!
    O_O since when is everyone actually starting to help me :O Sure terraining would be nice :p
    How about i send you the dialogs after the map is done, so you can check it and tell me what needs improvements, or you'll just test the map :p
    And do you want to make the areas or wait for me to finish the map and then you'll improve it?
    Thanks for helping me, will give you special credits+rep
    sorry for still bugging you, but i did everything you said in the tutorial (man i must be annoying xD) and i tryed to use it but couldnt.
    could you describe me how to edit a map and test it (e.g you latest inventory, edit can be just move a doodad)

    sorry for wasting your time
    Well, there is a small problem aswell,

    http://www.hiveworkshop.com/forums/pastebin.php?id=0j6oou

    I was just abit lazy when i did the one script, i didnt add timers, so i added wait then turn off trigger, but i need it to increase the timer speed when the "monsters" are created

    Also the AI

    - When Normal mode they will run AFTER you, not random like i did (for a test run)
    - When eatable they run away from you
    - They exit the area one and one
    - When they die they will become non eatable again
    Hey, want to do the AI for my pacman map, thats about the last thing i need except models :p
    ok but how do i update jasshelper? old manual says
    ----------
    When installing a new jasshelper version in newgen pack, replace jasshelper.exe and clijasshelper.exe in the folder called "bin" inside jass newgen pack's folder.
    ----------
    but they are now in a separate folder named jasshelper. do i still need to replace only these 2 files or any other?
    btw do i have to patch my w3 to the latest? (i dont have the .d version, which fixed some battlenet security hole)
    hey, i need abit struct help:

    current:

    globals
    integer Unit
    endglobals

    struct CREATE

    static method UNIT takes nothing returns nothing
    call CreateUnit(Player(0), Unit, 0, 0, 0)
    endmethod

    endstruct

    meh
    Events
    Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
    Custom script: set Unit = 'hpea'
    Custom script: call CREATE.UNIT()


    and i want it to be

    call CREATE.UNIT('hpea')

    btw, ITS FOR PRACTICE
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