- Joined
- May 10, 2009
- Messages
- 868
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BuildingInventory1
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Events
- Unit - A unit Finishes research
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Conditions
- (Researched tech-type) Equal to Agriculture (1)
- (Unit-type of (Triggering unit)) Equal to Granary (1)
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Actions
- Custom script: call UnitAddAbility(GetTriggerUnit(), 'Asid')
- Custom script: call UnitMakeAbilityPermanent(GetTriggerUnit(), true, 'Asid')
- Neutral Building - Add Seeds to (Triggering unit) with 1 in stock and a max stock of 5
- Neutral Building - Add Healing Herbs to (Triggering unit) with 1 in stock and a max stock of 5
- Neutral Building - Add Healing Salve to (Triggering unit) with 1 in stock and a max stock of 5
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Events
Also, unfortunately the actions which remove/add items act like a separate group from the Object Editor: Techtree - Items Sold field. The only down side that I see with this is that items added dynamically don't display hex colors in tooltips, not does the item's hotkey work. :'(
Attachments
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