• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

long_builders_and_fighters

Cokemonkey11

Spell Reviewer
Level 29
Joined
May 9, 2006
Messages
3,534
Entry for speed mapping contest!

Style: builders and fighters

Time spent: 3 hours. Not a very fun map but I think with a lot of players it will be at least interesting :)

Hints:

- Be sure there's a player in red and blue (Builder) slots.
- Builders can tower up near objectives.
- With a lot of players, Fighters should expect to control only a few units at a time.
- Builders focus on macro!

(24)long_builders_fighters.0.1.0 - Warcraft 3 Maps - Epic War.com

Changelog:

0.1.1: 30 minutes spent

fix tooltips for bloof elf towers
fix pathing for blood elf towers
reduce lumber generation rate for lumber mills and war mills
fix bug where unfinished lumber mill/war mill generates lumber
fix pathing for high elven barracks

untested.

(24)long_builders_fighters.0.1.1 - Warcraft 3 Maps - Epic War.com

0.1.2: 10 minutes spent

fix regression in lumber generation

(24)long_builders_fighters.0.1.2 - Warcraft 3 Maps - Epic War.com

Attachments

  • (24)long_builders_fighters.0.1.0.w3x
    75.4 KB · Views: 33
  • (24)long_builders_fighters.0.1.1.w3x
    75.6 KB · Views: 34
  • (24)long_builders_fighters.0.1.2.w3x
    75.6 KB · Views: 37
Last edited:
Top