🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
In a never-ending quest to further improve my little project I told myself... what if the tutorial boss had access to his own parry? And gave it a try.
@xISLx Yeahh it looks pretty cool, but I'm at odds about leaving it like that. The second video disables it (mostly) so that your own parry+death stab (shield block into sword attacks) and smite I,II (the punching and kicking attacks) don't get interrupted. Let me know your thoughts when I share it here.
I could try keeping the bit you saw at 0:40 in some way... since this boss ability is meant to take place on hard and very hard difficulties only. I could make the boss get stunned 100% in hard, and only 50% in very hard, at least for parry+deathstab since Smite I-IV are meant to be grappling skills.
I'm also considering adding an anti-parrying-parrying passive, something that could protect the player from a boss' parry's stun-lock, causing you to stun-lock him instead and counter attack with your own xD. Besides, the captain unit has a good animation for it right at the begining of Stand - 4
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.