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Vexorian's Dummy?

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Oh, didn't know that.

Try this, should be quick to create:

  • Untitled Trigger 097
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of Region 015 <gen>) facing 90.00 degrees
      • Set Temp_Unit_1 = (Last created unit)
      • Special Effect - Create a special effect attached to the chest of Temp_Unit_1 using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
      • Trigger - Turn off (This trigger)
      • Trigger - Turn on Untitled Trigger 097 Copy <gen>
      • Set Temp_Integer_1 = 0
  • Untitled Trigger 097 Copy
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Custom script: call SetUnitAnimationByIndex(udg_Temp_Unit_1, udg_Temp_Integer_1)
      • Game - Display to (All players) the text: (String(Temp_Integer_1))
      • Set Temp_Integer_1 = (Temp_Integer_1 + 1)
The second trigger is initially off.
 
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