• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Vexorian's Dummy?

Status
Not open for further replies.
Level 37
Joined
Mar 6, 2006
Messages
9,240
Oh, didn't know that.

Try this, should be quick to create:

  • Untitled Trigger 097
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of Region 015 <gen>) facing 90.00 degrees
      • Set Temp_Unit_1 = (Last created unit)
      • Special Effect - Create a special effect attached to the chest of Temp_Unit_1 using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
      • Trigger - Turn off (This trigger)
      • Trigger - Turn on Untitled Trigger 097 Copy <gen>
      • Set Temp_Integer_1 = 0
  • Untitled Trigger 097 Copy
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Custom script: call SetUnitAnimationByIndex(udg_Temp_Unit_1, udg_Temp_Integer_1)
      • Game - Display to (All players) the text: (String(Temp_Integer_1))
      • Set Temp_Integer_1 = (Temp_Integer_1 + 1)
The second trigger is initially off.
 
Status
Not open for further replies.
Top