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Is it possible to hide icon of Rally ability?

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Level 13
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Im not sure if this will work but meh...

Open World Editor
Click Adavcned
Click Game Interface
Scroll down till Icon-Rally
Im guessing you can change the icon to like nothing? and it should work
i could chainge the icon into black but that is not helping (its just an art model of icon)


  • Unit - Remove Rally from (your unit)
Unit - Remove ability from unit: It's from Unit abilities.

i just want to remove the icon,not ability

so i want that rally works too xD
 
Level 13
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Oh, ok, then go to Abilties, press Ctrl + F and type "Rally". Once you meet the ability, go to Art - Icon and all set :)
LOL...and what will i get then:confused:

note that black icon is not a hidden icon....you can still see tooltip and everything :hohum:

anyway i think its impossible,Rally is just like Move ability that creates special effect "Flag" on targeted unit/point



but here is how i want my hidden Rally to be like

like when you have Armor bonus ability in Spellbook ability

than you add Spellbook to unit

disable Spellbook for player

and the unit will have Armor Bonus ability (no icon and no tooltip visible,Armor ability does not take the icon place too...)
 
Level 13
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maybe just add an armor bonus?
aaa... i was just giveing it as an example how should hidden RALLY ability work

i need RALLY ability that is hidden and works ,just like armor ability that is hidden and works without icon

so when i select my structure and i click somewhere,it will order my trained units from structure to move to clicked point

so is there anyone that can make rally ability that has no icon but works like rally when you click somewhere and trained units move to clicked point -.- ?
 
Level 13
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Mar 23, 2008
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Hmm, maybe you can make a CUSTOM item abillity, and a trigger for it?
Not even sure you have to make a spell.
You could make it somewhat like this: (im not sure if you can make the game read "when a player clicks buttun" for the mouse :/ But if you can)
Events: A player right clicks at point.
conditions: clicking/triggering player has selected (your building) equal to true.
actions: Create region at clicked point.
Set "Your variable" that region.
set rally point of (your building) to "your variable"
custom script: call destroy udg_yout_variable bah, dont remember the whole leak remvoing thing, but i guess you do XD

Hope you can. but i really doubt it. But if you can make the game detect right mouse clicks, im 100% theres a way to do this.
 
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i think Event: A player right clicks at point. is not existing xD

(+ rep for spending your time here:D )


"Hope you can. but i really doubt it. But if you can make the game detect right mouse clicks, im 100% theres a way to do this. "
than it would be
and it must detect the clicked point too
 
That is something i tested out myself, but it seems that, if you disable the rally point ability, it will not work, if you add it in a spellbook and disable it, it will also not work and if you remove the ability, but have the triggers:
  • Trigger1
  • Events
    • Unit - A unit is issued an order targeting a point
  • Conditions
    • (Unit-type of (Ordered unit)) Equal to X
    • (Issued Order) Equal to (order(smart))
  • Actions
    • Set Point1 = (Target Point of (Issued order))
    • Unit - Set Rally-point of (Ordered unit) to Point1
    • Custom script: call RemoveLocation (udg_Point1)
  • Trigger2
  • Events
    • Unit - A unit is issued an order targeting an object
  • Conditions
    • (Unit-type of (Ordered unit)) Equal to X
    • (Issued Order) Equal to (order(smart))
  • Actions
    • If (All conditions are true) then do (Actions) else do (Actions)
      • If - Conditions
        • (Target unit of issued order) Equal to No unit
      • Then - Actions
        • Unit - Set Rally-point of (Ordered unit) to (Target destructible of Issued order)
      • Else - Actions
        • Unit - Set Rally-point of (Ordered unit) to (Target unit of Issued Order)
It won't work though :) Since this order responds to a non-structure unit :/
 
Level 13
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It won't work though :) Since this order responds to a non-structure unit :/
yes it works only on units with "Move" ability

Rally is actually using the Move ability and that is why you cannot hide it :(

> you can see that because of the 3 green arrows when you set Rally Point,it is same in StarcCraft too,only thing that is added in warcraft is when unit is ordered to set rally to create special effect (model file-flag for rally point) at the targeted point
 
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