- Joined
- Dec 1, 2008
- Messages
- 7
While reading the forum I came across several posts saying that units always leak because they are not cleaned up properly by RemoveUnit() (since 1.24), but could not find out if that bug still exists.
Was the bug fixed in any of the later 1.24X patches or in 1.25?
If not, are there any clean workarounds for maps that need to spawn very large amounts of units and thus have a high chance of crashing.
Was the bug fixed in any of the later 1.24X patches or in 1.25?
If not, are there any clean workarounds for maps that need to spawn very large amounts of units and thus have a high chance of crashing.