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- Jan 25, 2011
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Jollinar, the tainted Zealot
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Jollinar was born with a shinig future. As the child of two high rank members of the Order of Light, she was ment to become a glorious champion of the Order. She was trained hard and became a strong fighter as a novice, already. But everything changed at the day of her Initiation. This was the day every novice trained for, and the whole Order was expecting Jollinar to pass the Ritual, which included her first fight against a demon. In this fight Jollinar was wounded and suddenly lost control, and a dark aura started to erupt from her. This also was the moment her father showed his true form, as he was corrupted by demons many years before Jollinar's birth and since then was a demonic agent in the Order's ranks. Wreaking havoc he fled, killing many members of the Order, including Jollinar's mother. After this events Jollinar was cast out of the Order, and sent into exile, as she also was corrupted by the demons and thus could never be a member of the Order. Many years have passed since then, and Jollinar continued to train her control over the holy powers of the Order but also learned to use the dark forces that slumber inside her. Now she is ready to fight, but on which side? Will she forgive the Order and fight with them against the Scrouge or will she take vengance?
Hero Model: Unbroken Sage, by dickxunder Hero Icon:BTNUnbrokenSage, by dickxunder Hero Sound Set: HeroWarden Hero Range: 125 (Meele) Damage Base: 48 - 56 (already includes starting strength) Attack Cooldown: 1.70 (apparently every hero in DotA has this as base attack cooldown. Source: playdota.com) Defense Base: 2 Movement Speed Base: 300
Light from AboveZealot's SacrificeSelfless InterventionDark Heritage (Ultimate) (Passive)Target: AoE | Range: 400 | AoE-Radius: 500 | Duration: 7/8/9/10 | Cooldown: 20/19/18/17 | Manacost: 90/105/120/135 Damage type: Magic | Goes through magic immunity: No Calling down the wrath of the high heavens Jollinar purges away the darkness, burning enemies that stay inside the light, dealing damage that increases with the duration. Also the high heavens blind enemies to protect Jollinar from their attacks when she is wounded. Base Damage/second: 10/15/20/25 Maximum Miss chance: 22%/28%/34%/40%
Goes through magic immunity: Yes Jollinar rips open a dark rift below the targeted enemy, slowing it. While in the light the darkness' power is held back, but once the target leaves the light it is fully bound. Movement Slow: 30%/40%/50% Bind duration: 1.25/2.00/2.75
Target: none | Duration: 8 | Cooldown: 17/14/11/8 | Manacost: 40/50/60/70 Jollinar sacrifices a part of her own life to the high heavens to grant her more power and stengthen her zeal. Doing so she also brings herself closer to death, freeing more of her dark power. Attack Speed increase: 18%/27%/36%/45% Movement Speed increase: 12% Maximum Damage increase: +35/+50/+65/+80
Target: Singletarget, Hero | Range: 600 | Duration: 10 | Cooldown: 20/18/16/14 | Manacost: 90/100/110/120 Damage type: depents on initial source | Goes through magic immunity: No Seeking absolution for her father's sins Jollinar protects an ally with her own life, partially redirecting damage done to the target directy to her. Getting weaker Jollinar is filled with anger, also dealing damage to nearby enemies around her. Damage redirected from target: 20% Maximum damage dealt: 20%/30%/40%/50% Damage radius: 300
Damage type: Depending on initial source | Goes through magic immunity: Yes Projecting the hatred Jollinar experienced when she was young onto her target she is able to make it feel the pain which she is taking on her from an ally. Some damage that is redirected from an ally to Jollinar by 'Selfless Intervention' is also done to the target of 'Maleficent Judgement'. Damage dealt to target: 60%/75%/90%
Target: Passive When Jollinar becomes weak she's unable to fully hold back her dark side. Once her health is below the threshold she gets access to her demonic powers, allowing her to use the sub-abilities 'Darkness Below' and 'Maleficent Judgement' Health threshold: 50%/55%/60% of maximum health.
Jollinar protects herself with a powerful demonic shield that absorbs any kind of incoming damage until its duration expires or capacity is reached. The shield capacity is increased by 3% for every 1% health Jollinar is missing when cast. Base Shield capacity: 150
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