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3D background: making a texture glow

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I've been working on the 3d background from the ROC beta. I'm pretty much finished now, but there's one thing I can't figure out. As soon as I saved the original file that I downloaded from here, the glow on the stainglass window disappeared.
I don't know how to get it back. Any ideas?

The glow is actually a texture (Textures\star3.blp).
 

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Level 22
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Sep 7, 2013
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235
The reason is a bug in Magos model editor:

When you save a geoset animation with a color, the alpha value gets corrupted and becomes equal to the Blue value. So depending on the color (if the color contains very few blue), the geoset may become invisible because of that.
In your example, i just opened the geoset animation in Magos and saw that the alpha is 0.12 which is very small and then invisible.

To fix it, just tick "animated" for the alpha and make sure the animation key is set to "0: 1", This will overwrite the bug i have explained.
 
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