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Warcraft: Apoclyspe

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Warcraft: Apocalypse

Warcraft: Apocalypse

"The banners of old traditions have been raised. The age of the Apocalypse has come." - Warchief Thrall

Gameplay

This map will be very much like a strategy map. Though, definently not melee. Instead of having towering, uber 9000 health and 500 damage units, I use small, low health, and low damaged units (ex: footmen are size 0.50 with 5 damage and 50 health). All units (besides workers) give a small gold and lumber bounty on death. With this, you may buy upgrades for your soldiers or create elite units. You can also capture outposts and create lumber camps for additional resources.

Story

(Note: the Horde and Alliance are allied due to a Peace Treaty.)

The Alliance (2 players, Gnomeregan, kirin tor, argent crusade, stormwind surviviors, Kul'tiras, Theramore + Night Elves, Draenei, Ironforge,earthen, Wildhammer Dwarves, Silver Covenant)

"We have seen many deaths, many sorrows, but within this very mountain, this very sanctuary for all Alliance, we stand strong as a beacon of HOPE, a beacon of LIGHT, a beacon of The Alliance!" - Highlord Dargren Athrin

The Alliance were the first to be warned of the Apocalypse by Medivh to Varian Wyrnn. One one final push against the Lich King, there was a valiant battle. In the end the Lich King was killed, but at the price of Tirion. Dargren Athrin took leadership after Tirion's death, being a good friend of Tirion. Tirion's body became one with the light, leaving only his armor behind. A memorial was built for Tirion near Uther's Tomb. Tirions armor was placed upon his statue. The Alliance were prosperous, or they thought. The Lich King had survived the battle and launched a series of attacks on the Alliance, fueled by hatred. With the Alliance in heavy need, the Argent Crusade joined the Alliance, though the Horde members left and rejoined the Horde. Neromaxaras, even more dreaded than Naxxramas, and owned by Deathchill, the successor as Archlich of the Scourge after Kel'thuzad's death, began an air-battle with Dalaran. In the end, Neromaxaras won and Dalaran literally came crashing into the ground into the Crystalsong Forest, hundreds of people dead. The ragged and depleted surviviors, Kirin Tor or not, tried to escape Northrend. Rhonin and Vereesa were unfortunately killed in battle and Khadgar rallied the surviviors and became (who was currently in Dalaran) leader of the Kirin Tor. Khadgar used much of his power to create a portal to Stormwind, were the surviviors went through. Khadgar agreed to rejoin the Alliance and aid them. After a series of battles, Stormwind was lost to the Scourge. The citizens of Stormwind evacuated to Ironforge, which became a beacon of light for all the Alliance. The impentrable fortress city of Ironforge is now a safe haven for any Alliance refugees.

Heroes:
Player 1:
Highlord Dargren Athrin
Brief History: A very old paladin, he was one of the first Paladins to be inaugurated into the Silver Hand. He knew many of the old paladins such as Alexandros, Uther, Turalyon, and Uther. He is the last surviving member of the original Silver Hand.
King Varian Wyrnn
Khadgar
King Mekkatorque
Genn Greymane
King Magni Bronzebeard

Demi Heroes:
Kuriann Athrin (son of Dargren, can ascend to hero if Dargren dies and take on Ashbane.)

Attainable Heroes:
Brann Bronzebeard (missing in action, truly trapped by a tribe of Kobolds underground. Can be saved if their leader, Rockpick, is killed.)
Muradin Bronzebeard (will return and rise up to King of Ironforge after Magni's death.)
High Thane Falstad Wildhammer (after the Scourge camps blockading Aerie Peak is destroyed)
High Thane Kurdran Wildhammer (after falstad dies)
Danath Trollbane (captured in Black Citadel, when freed he is a Demi-Hero. Will become King of Stromgarde when freed)


Player 2:
Tyrande Whisperwind
Archdruid Talron
Brief History: He is the younger brother of Darksorrow and was a veteran of the War of the Ancients. He trained under many powerful druids such as Malfurion. He was born with antlers and is an Archdruid.
Commander Darksorrow
Brief History: The older brother of Archdruid Talron, he is was also a veteran of the War of the Ancients. Darksorrow has spent thousands of years training, and was even taught to be a Demon Hunter by Illidan himself thousands of years ago. With Illidan dead, Darksorrow is argueably one of the most powerful Demon Hunter's alive. He tries to aid the Alliance in any way he can.
Archdruid Fandral Staghelm
Lady Jaina Proudmoore

Demi Heroes:
Broll Bearmantle (hero once he attains the Idol of Remulos which he lost when escaping from Ahn'Qiraj. It is wielded by Cho'gall)

Attainable:
Med'an Halforcen (captured by the burning legion)
Akama + the Ashtongue Broken (Travel to Outland with Velen)
Maiev Shadowsong + Shadowsong Hold (Travel to Outlands with Tyrande)
Malfurion Stormrage (is awakened if Broll Bearmantle has the Idol of Remulos and Talron and Fandral are alive)
(credits to Dead-man-walking with small edits by me for the attainable heroes)
High Prophet Velen (after the Exodar is reclaimed by Naga)

The Horde (2 players, Orcs and Tauren + Taunka + United Ogre Clans, Forsaken + Knights of the Ebon Blade and Blood Elves + Outlands horde + other eastern kingdom horde + goblins)

"Warriors! We have been slaughtered, enslaved, but not in vain! We will rid the world of the darkness! Our times have been rough, but our spirits are as hard as steel! We WILL charge today! We WILL defend our lands! We are THE HORDE! - High Warlord Zakruul

The Horde, without the Alliance to support them, have been doing badly. The only places left that are safe within the Horde are it's mighty cities. The Horde have made an agreement with the Night Elves against a common threat at the borders of their lands. The Horde stand ready, though they have no idea what they are about to face.

Player 1:
Main:
High Warlord Zakruul (will ascend to High Overlord if Saurfang is killed)
Garrosh Hellscream (Temporary Warchief of the Horde untill Thrall is freed)
Cairne Bloodhoof
High Overlord Saurfang
Far Seer Gruzken
High King Grok
Rexxar
Hamuul Runetotem

Attainable:
Warchief Thrall (Captured in Hellfire Citadel)
Chief Tinker Gastro (imprisoned in Tel'abim by The Gorilla King, co-leader with Ryypo of the goblin city of Sparkcog. If brought to Sparkcog will recieve the ability to make exclusive Goblin Battlesuits)
Ryypo (co-leader of Sparkcog with gastro, will come out of hiding when sparkcog is reclaimed. Sparkcog can make goblin units and exclusive Sparkcog MK-II Battleguards.)
Leoroxx (when "rescued" he is executed by the burning legion, before he dies he will 'forgive' rexxar and rexxar will get a permanent berserk buff.)
Thura Saurfang (comes forth when her last relative, Varok Saurfang (high overlord) is killed)
Rehgar Earthfury (imprisoned by cho'gall)
Baine Bloodhoof (becomes chieftain when Cairne dies)

Player 2:
Main:
Sylvanas Windrunner
Falivan Furywing
Darion Mograine
Magatha Grimtotem
Calgraz

Demi-Heroes:
Blood Lord Lortharas (leader of the Blood Knights after Lady Liadran's death)

Attainable Heroes:
Ludothan (must be 'killed', lore-wisely will break from Deathchill's grasp and join the Forsaken)
Grand Magister Rommath (captured by ogres of the Bladespire Alliance and held hostage in Arathi Highlands)

The Scourge (one player, two if the Kathudrashi Empire joins the Scourge.)

"Your light... is failing. If your light truly cared for your petty existance, Dargren, why does my shadowy grasp spread through YOUR lands?" - The Lich King


Ever since the Cataclysm, the Scourge has been doing excellent in their conquest. Almost completely taking over Eastern Kingdoms as their own, only few beacons of hope resonate through it. Though, the Lich King himself fears the remaining forces of the Cataclysm. He still recovers from his battle with Tirion, were he slew the paladin, and was in a vulnerable state for any attack upon Northrend. Instead, he went into hiding until he healed. The Scourge focuses mainly on the Eastern Kingdoms, but he has recently encroached his dark grasp across the seas, having Southern Eastern Kingdom in his control, to Southern Kalimdor. In there, the Scourges biggest challenge is currently the Burning Legion. Though, the Horde fights valiantly to protect their homeland. And in all this terror, an ancient being who was thought to be dead rises, and unleashes his hate upon Kalimdor.

Heroes:
Archlich Deathchill
Dralnarath (champion of deathchill)
Ludothan (deathchill's master assassin. When 'killed' he will be freed from Deathchill's grasp and join the Forsaken)
Blood Queen Lana'thel
Stichwerk (patchwerk's "older brother", not literally)

Demi Heroes:
Professor Putricide (genius behind patchwerk)

Attainable:
The Lich King (will spawn after 30 minutes in game after recovering fully)
Prince Valanar
Prince Keleseth
Prince Taldaram (all 3 become heroes when The Blood Queen dies. They are weaker than her. At level 10 they have the choice to sacrifice themselves to revive the Blood Queen. She will start out at level 10 once revived and the princes cannot be reattained.)

The Burning Legion (two players, Magtheridon's Armies and Kil'jaeden's Armies)

"Flee pathetic maggot, flee! You truly believed Outlands was yours, bah! This world shall cower under the dark glare of the Burning Legion once again! I am the one and only ruler of Outlands!" - Magtheridon

As the war and fury echo within the lands of Azeroth, the Burning Legion has hidden in shadows waiting for the right moment...when the Cataclysm began, and Deathwing returned, the great warlocks of the Legion sensed that a dark and powerful evil has risen, and that their time has come as well. After Magtheridon's 'defeat' to a group of rag-tag 'heroes', his corpse was disposed of and his old prison was reformed into a Warlock Academy. Though, this was Illidan's worst mistake. Magtheridon survived his wounds and opened a portal, calling forth demons to his aid. A civil war within Outlands burst out, but in the end Magtheridon was victorious. He reclaimed Outland as his own. The portal he created also allowed the Burning Legion to flow through, making them able to return. Illidan, now in exile, has something in store, but nobody knows what. Now, Magtheridon declares war on the Scourge, and heavy battles occur within the Blasted Lands. Though seeing an obvious victory, Magtheridon's new overconfidence may be his downfall.

Player 1:
Magtheridon
Warchief Zuluhed (became warchief of the fel horde after Kargath's death)
Kazzak the Supreme
General Drakkisath


Demi Heroes:
Reliquary of Souls (hero at level 10)

Attainable Heroes:
Gul'dan (get Gul'dans remains from the tomb of Sargeras and place them in the Reliquary of Souls' inventory (the reliquary must be a hero))
Teron Gorefiend (can be attained with 3 items, baron Rivendare's Runeblade, Cho'Galls Essence, and Razorscale's Steel Scale. This is a VERY powerful hero but is extremely hard to obtain unless coincidentally The Iron Empire, The Scourge, and The Silithid are ALL noobs)

Player 2:
Azgalor
Mephistroth
Brutallus

Demi Heroes:
Archimonde's Spirit (only has buffs and auras, cannot attack, but also cannot be attacked)

Attainable Heroes:
Archimonde (Archimonde's Spirit gets Archimonde's Bones and is ressurrected, requires Kil'jaeden to be alive)
Sargeras (only if The Titanic Watchers is completely defeated)
Kil'jaeden (must gain thtrr vials of the Sunwell. One is in the ruins of Serpentshrine Caverns guarded by native Hydras and other sea beasts. One is in Tempest Keep's Rubble which is surrounded by raging and uncontrolled mana spawns. The last is held by Overlord Rastugroth, with a small Black Dragon refuge encampment in the Blades Edge Mountains. After obtaining the three you must place then within the summoning circle in the Black Temple. Mephistroth and Azgalor must be alive or the process will not work. After one minute, Kil'jaeden will be summoned from the circle.)

The Silithid (one player, allied with the Iron Empire)

"You truly though.... I was gone? Dead...? Hah! The eyes of oblivion are upon you. C'thun will rise again!" -Cho'Gall

The Slithid have been around Azeroth for centuries. Not too many years ago, before this event, a war occurred. The Old God, C'thun, had risen to destroy all of Azeroth once again. The Alliance and Horde, united under High Overlord Saurfang, were called the Might of Kalimdor. Together, Ahn'Qiraj was ravaged and C'thun was killed. Or, at least that's what we hoped. We were far from right, and our assumption will be one of the biggest mistakes of history.

Cho'gall
Emperor Aru'kuroth
Essence of C'thun (immobile hero with auras and spells used for defending Ahn'Qiraj. Cannot physically attack but can use multiple spells. Will be removed when C'thun is revived.)

Demi Heroes:
General Rajaxx (hero at level 5)
Prophet Skeram (hero at level 5)


Attainable Heroes:
C'thun (aquired by summoning for <undecidedammount> gold. Requires the Essence of C'thun to be alive)


The Iron Empire (one player, allied with the Silithid)

"Azeroth has been broken, the works of the Pantheon in flame! The mortals attempt to cling to their civilization. I have seen the rise and fall of empires that have been erased from the very History of Azeroth! Those cursed with flesh shall forever burn! The Pantheon shall fall!" -Loken, Destroyer of Mortality


After the Halls of Stone and Lightning where destroyed, and Ulduar bested, the Horde and Alliance left the Ancient city. But, like C'thun, Yogg-Saron survived against the armies of the Alliance and Horde, though he was extremely weak. He used his little power to resurrect Loken's dead body of metal, and created a massive floating citadel above Storm Peaks, Ulduel. With it, he gathered the remaining Iron Dwarves, Iron Vrykul, and Mechagnomes and reforged even more armies. Though, the Earthen had now moved into the remains of Ulduar and rebuilt it in all its glory. They became friendly with both the Alliance and Horde. Though, they never expected the horrors as Ulduel utterly destroyed the Earthen's civilization. Knowing their close relation to the dwarves, they joined the Alliance and created a new base within the tunnels of Uldaman. Ulduar, beyond repair, was useless to Yogg-Saron. Ulduel was sent to the ruins of the Sunwell. With the Sunwell's power, they brought back Yogg-Saron to full power. Yogg-Saron established a terrifying fortress among the ruins. Even now, C'thun and Yogg-Saron converse telepathically on their dark deeds.
(credits to Evillizard and edited a bit by me)

Loken
General Vezax
Yogg-Saron
Razorscale

Attainable Heroes:
Zaron (will gain as a dark titan if killed. Requires the Titan's Main Base (name undecided) to be destroyed aswell.)

The Kathudrashi Empire (one player, has an option to join the Scourge if Emperor Grik'nir is killed)

"You tink we trolls ganna' be gone like dat? We be lastin' beforea' dah Titans came, mon! We be INVINCIBLE!" - Emperor/High Prophet Grik'nir.


Grik'nir the Cold lead the remaining Frostmane trolls and was the descendant of their previous emperors in their glorious days. The Frostmanes were a large kingdom and ruled with an iron grip in what is now known as present-day Dun Morogh. Untill, of course, the dwarves awoken from their slumber. They conquered the trolls and utterly threw them out of their homes. Grik'nir worked hard to keep what was left of his peoples land. Though, the dwarves of Khaz Modan were superior and eventually overthrew Grik'nir. They beat him and then threw him out alone into the wilderness. Humiliated, hurt, dissapointed, and without any aid, Grik'nir crawled into a ball and hoped for a swift death. He quickly fell into a slumber and he saw the Troll God of Suffering, or Kath'draku, within his dream. Kath'draku told him to meet the remnants of the Drakkari Trolls in the frozen wastelands of Northrend, he would know what to do from there. Grik'nir woke up and found himself in the destroyed ruins of Gundrak, the once proud and glorious capital of the Drakkari Empire. Over time he collected his Ice Troll brethren from around Azeroth that were seeking refuge. He collected a vast empire, beyond any Troll Empire throughout history. Fueled by his pain and hatred he ruled just like his ancestors, the Emperors of the Frostmane did, with an iron grip. Being proclaimed as the true Emperor of the Ice Trolls and High Prophet of Kath'draku, he quickly mustered a huge army of Ice Trolls. They rebuilt the magnificent city of Gundrak and quickly conquered Zul'drak from the Lich King. Battle after battle Grik'nir's empire came out victorious. He went south and conquered the Grizzly Hills and Howling Fjord. He proclaimed his new empire the Kathudrashi Empire, in honor of Kath'draku. He now intends to move in on Dragonblight to destroy the Scourge's large fortress there that is currently battling Wyrmrest Temple.

Emperor Grik'nir
Korrak the Bloodrager
Warlord Zol'maz
High Priest Jak'uthor

Demi Heroes:
(non yet, post ideas!)

Attainable Heroes:
Kath'draku (summoned for <undecidedgoldammount>)


The Zandalar Union (one player, allied with Horde and Alliance)

"I gather choo' all t'day b'cause of dah recent uprisin' of da Ice Trolls! Dey becomin' too big, too powerful! But dis be ain't all, mon. Dos' Ice Trolls got some dark stuff behin' em!" - King Rastakhan, King of all trolls.


With the uprising of the Ice Trolls becoming too out of hand, King Rastakhan, current king of the trolls, gathered all the remaining troll leaders (besides the Ice Trolls). With them all gathered, Rastakhan took out the ancient troll treaty. Forged tens of thousands of years ago in Azeroth's early days, the scroll stated that no troll empire was to even become too powerful. With the treaty broken, King Rastakhan formed a union of all the troll races to fight against the overpowering Ice Troll Empire after deeming them traitors of the ancient laws. The Zandalar Union generally aid the Horde in these times and have remodeled their capital city, Zuldazar, to a bastion of power.

Main:
King Rastakhan
High Shaman Vol'Jin (Horde represenative)
General Rokhan (High General of the Zandalar Union's forces)
Warlord Jin'zakk (replacement of Zul'jin)
Bloodlord Kiro'Jinka (Gurubashi Remnants Leader)

Demi Heroes:
Zulakamar (older brother of Zulkandur, heir to the Amani Empire, will become emperor at level 10, has an option to assassinate the fake imposter (Warlord Jin'zakk) and become emperor.)

Attainable Heroes:
Zulkandur (will become High General of the Zandalar Union's forces after Rokhan's Death. Will also become the emperor of the Amani empire if Zulakamar dies. Requires to be High General before able to become Amani Emperor)
Chief Ogroth Sandterror (becomes chief of the Sand Trolls when Zul'Farrak is reclaimed)


The Titanic Watchers (one player)

Loken... Was right....
The Titan's creations... Have failed them again...
Alliance, Horde.... No matter which... All have failed...
Even the Vrykul, Dwarves, Gnomes, have failed the Titans..... Even Loken... Has succumbed to the whispering of Old Gods...
Come, brothers and sisters... We shall cleanse this world of these failed mortals and the Old Gods, and finish what Algalon... Have been tasked to...

-Zaron, The Guardian of Order

After the defeat of Algalon the Observer and the sending of Reply Code Alpha, Azeroth got rid of their problem with the Titans.

However, after his defeat, Algalon has been demoted from his position and sent off to some other planet in the twisting nether. Zaron, The Guardian of Order has been instructed to take his place. Zaron was very strict and powerful. Compared to him, Algalon was a flea and a baby in terms of power and strictness respectively.

As the new Observer, Zaron was very aware of everything that happens in Azeroth. And now, the Apocalypse has forced him to act. Remembering Loken's "false" report, he didn't want the same thing to happen again. He collected his brothers and sisters who were willing to aid in his cleansing of Azeroth.

To his surprise, most, if not all of the High Watchers agreed with him. With their help, he mustered a sizable forces and began his strike on Azeroth, starting with Northrend.
(credits to dead-man-walking)

Main Heroes:
Freya
Hodir
Thorim
Mimiron

Demi Heroes:
Ignis the Furnace Master (hero at level 10)

Attainable:
Zaron (will enter Azeroth 30 minutes into game)

Hostile Factions:

Black Dragon Remnants


Shattered and nearly extinct, the black dragonflight bands under multiple leaders across the world. Some have joined the Dragonmaw clan for the sake of survival, though others roam Azeroth carrying powerful items and artifacts to protect them.

The Blackclaw Tribe

In this time of war, the Gnolls have banded together to form a single giant tribe, the Blackpaw Tribe. Led by King Hogger, the first gnoll king to ever exist, they attack ANYONE who isn't a gnoll.

The Lords of the Sea

As the goblins of Booty Bay finally decimated plunder isle, the bloodsail buccaneers crawled to their Southsea Pirate brethren. Taking them in, the North Sea pirates also came. These vicious warriors now control the sea and will bombard any ship that dares goes past them unnarmed. Their base of operations is the island of Hiji. They are at constant war for the seas with the naga.

United Venture Wardrives


Mogul Razdunk, the leader of the Venture Co. had died, at the hands of the Black Dragonflight, years ago.
Firglez Kirzinno, a high-ranking executive in the Venture Co., mourned his death, but took this opportunity to seize power. It didn't take long before he became the undisputed ruler of them. While most goblins would've just made more money, or in this case, cut down more woods, Firglez had something much different in mind. The Venture Co. was frequently attacked and their workers killed, and he considered this unjust. Firglez spent years convincing smaller goblin companies and organizations to join the new "empire" called the United Venture War Drives. He had only one goal; avenge the Company's losses, and he continues to do that today, his forces varying from brute mercs to intelligent scientists. They are unwilling to make any alliances or compromises, to anyone, good or evil, and will attack on sight.

The Bladespire Alliance


The Bladespire Alliance are a formation of ogres who oppose the Ogre Horde. Led by High King Maulgar, king of the Outland Ogres and survivor of the Battle of Gruul's Lair, the Bladespire Alliance lack in numbers but their physical strength and ferocity, with the aid of the remaining Gronn, make up for this.

Post your comments or suggestions below :)!

On the team:
Red Baron (almost anything when he has time)
Evillizard (skinning, ideas)
Dead-Man-Walking (ideas)
Wolfe Orscythe (ideas)
Takakenji (obvious)
Biggrouse (anything he can pitch in with)
Teaspoon (terrainer)
TastyBamboo (terrainer, spell maker, triggerer, ideas)
Finished
Terraining - 30%
Units/Heroes - 60%
Triggers - 65%
Storyline / Gameplay - 95%
Spells - 5%

Our Social Group: http://www.hiveworkshop.com/forums/group.php?groupid=620

For all ideas NOT related to what I already have, post them here!
http://www.hiveworkshop.com/forums/idea-factory-462/warcraft-apocalypse-need-ideas-143688/
For Warcraft: Apocalypse's lore, read/criticize/comment on it here!
http://www.hiveworkshop.com/forums/...creation-291/warcraft-apocalypse-lore-153084/
For suggestions any resources (models, skins, icons, sounds) for units, spells, etc, post them here!
http://www.hiveworkshop.com/forums/...pses-resource-suggestions-154206/#post1421828
The Warcraft: Apocalypse Official RP Thread!
http://www.hiveworkshop.com/forums/...rcraft-apocalypse-open-rp-154984/#post1430445
For a short story on the fall of Stormwind.
http://www.hiveworkshop.com/forums/...ept-creation-291/heros-death-revamped-165371/
For a short story of the fall of Dalaran.
http://www.hiveworkshop.com/forums/...oncept-creation-291/shadow-necropolis-165372/

Requests Needed:
http://www.hiveworkshop.com/forums/requests-341/yogg-saron-model-request-154304/

Polls:
http://www.hiveworkshop.com/forums/map-development-202/warcraft-apocalypse-game-type-poll-161537/ A poll to decide if Warcraft: Apocalypse is spawn-based or train-units-based-or-something.
 
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Level 6
Joined
Aug 13, 2009
Messages
197
wow so this is a continue made by you after the world of warcraft : cataclysm ? sounds cool lol. :p can't w8 to play it.

1 question : How is the Burning Legion returning?

Before I read your topic I was thinking about the same thing... How will the burning legion return? X_X

when will be wow cataclysm released? I can't wait to start playing as a worgen :DDDD
 
Level 5
Joined
Sep 3, 2009
Messages
149
Before I read your topic I was thinking about the same thing... How will the burning legion return? X_X

when will be wow cataclysm released? I can't wait to start playing as a worgen :DDDD

no offense but don't steal the topic. it should be coming out in a few years.. they don't even have female worgen models done yet. but to your question about the burning legion, the lore isn't finished yet so yeah
 
Level 7
Joined
Feb 21, 2009
Messages
316
~Storyline~

As the war and fury echo within the lands of Azeroth, the Burning Legion has hidden in shadows waiting for the right moment...when the Cataclysm began, and Deathwing returned, the great warlocks of the Legion senced that a dark and powerfull evil has risen, and that there time has come as well.

sounds kinda wierd #_#

=EDIT=

200th post :D
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Apocalypse*
ap0calypse*

(minor request before actually reading: change the blue color to 666fff and the purple to 99sdff, I like to be able to read... it's impossible without highlighting atm ^^)


I've always liked maps with low stats, I think I always do so myself (my TD has DPS-based towers with 1-1 damage, for example).
Another major point: you're bringing the lore back alive :D The warcraft lore rules (before WoW raped it).
The status... is it of 1 map, or everything you've posted here? (my guess is 1 map :p).

Are you going to create the AI for each race, or what're you going to do? ^^
I'd like to see the triggering, though... I have no clue of how it turned out :p


00009.jpg

there time has come
should be "their time" (in the burning legion)
It's not exactly the same, but it's a crappy mistake :)

 
Last edited by a moderator:
Level 28
Joined
Jan 26, 2007
Messages
4,789
it'll be like Azeroth Wars, not a melee game but has aspects of it, (i dunno how to do AI), how do i work those colors, and yes this is only one map so far.

oh and the first part where that "there" is i copy and pasted off someomne who gave a suggestion above, so it's his fault :D

Hmm.... Azeroth Wars, sounds familiar, but I don't really know the gameplay :p I don't know how to do AI either, I've only opened the menu once and failed.
You don't know how to do BB-codes? :eek: just type "[ color=#666fff]text[ /color]" (without the spaces and for both colors of course).

It's never your fault, is it? :)
 
Level 6
Joined
Aug 13, 2009
Messages
197
Rofl... Nice image ap0calypse, It made me laugh for a while ;), thanks xD.

So, . . . takakenjj you didn't answer me yet:

How will the burning legion return? X_X

Seriously I'm interested if you will skip that scene and stop obeying the WC3 story or if you will imagine some ritual to resurrect the burning legion ;)

*...and, as usual, Archimonde returns from his mommy 4ss!*

OH SNAP!
 
Level 31
Joined
Jul 7, 2008
Messages
4,185
It's in here :)
The Burning Legion

"Bah, Illidan! You brought such little of a challenge. I claim Outlands as my own, now DIE! --- Bah, he escaped! No worries, my masters shall be brought to this world soon enough! Buahahahauahahah!" - Magtheridon

As the war and fury echo within the lands of Azeroth, the Burning Legion has hidden in shadows waiting for the right moment...when the Cataclysm began, and Deathwing returned, the great warlocks of the Legion sensed that a dark and powerful evil has risen, and that their time has come as well. After Magtheridon's 'defeat' to a group of rag-tag 'heroes', his corpse was disposed of and his old prison was reformed into a Warlock Academy. Though, this was Illidan's worst mistake. Magtheridon survived his wounds and opened a portal, calling forth demons to his aid. A civil war within Outlands burst out, but in the end Magtheridon was victorious. He reclaimed Outland as his own. The portal he created also allowed the Burning Legion to flow through, making them able to return. Illidan, now in exile, has something in store, but nobody knows what. Now, Magtheridon declares war on the Scourge, and heavy battles occur within the Blasted Lands. Though seeing an obvious victory, Magtheridon's new overconfidence may be his downfall.

Kil'jaeden might be and a chance of Sargeras too:wink:
(and possibly, Archimonde could be resurrected, but I have said to much :O)
 
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Appears like its going to be a map with an appeal, mainly due to the story part, which I hope will be clearly shown in the map (and have an influence).

Also you write that one earns resources by killing, will you add an extra income in order to allow for less "attacking" player to have a chance?

yea, there will be various bases that all sides can take and build over as their own which will give income. Some will give gold, others will give lumber (depending on their geographical location)
 
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nice little project, but really screw rezzing Archimonde or Jaeden, do something more origonal. Idea! Magtheridon raises the Tomb of Sargeras to find Gul'dan, and finds his corpse, and resserects it. he takes him back to Outland, and infuses him with felblood. Then, Gul'dan kills Magtheridon and claims himself as Lord of Outland (Finally, he's been wanting the title since he was a babeh) Also, bloodelves leaving the horde? Nooooo :( How about... The Bloodelves were attacked by the scourge once again, and the Dead Scar grew, until it devoured all of the Forrests around Silvermoon. As the scourge charged into silvermoon, he claimed the lives of many. At the throne room, Lor'remar, Halduron, and the Magister dood had a good fight with them, but ultimately lost. Arthas reanimated the Bloodelves, making a darker, age of elves... The Dark Elves. (lol, please dont bring kael into this :3)
I really like the idea of bring in AQ again, I really liked the place. Dont forget that the Nerubians and the AQ are the same race, cus they are. People who dont know that dont know anything about the Silthid lore :p
 
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Ooo, my bad. And I know its a cheezy name, but thinking good names is hard for me (If you dont believe me, look at http://clanbel.webs.com/apps/forums...-world-of-bosj-naru-mystery-of-the-rune-stone ). And, I read all the posts (and the topic, obviousely) before I post, so I know you have plans for the bloodelves, just a suggestion. I truely love suggesting :D.1 And thx for considering the Gul'dan thing, He's my favorite Betrayer and my 2nd favorite orc.
 
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Awsomenss. Now you dont need to get a Human riflemen model :3
Btw, I decided to give it one last try to learn how to model ( for a while now ive been looking through the tutorials looking how to model, and none of them worked ) I only learned one thing... i THINK. i THINK I learned how to model and remove something off of the model (this means I can skin blademaster and make a model that removes his sword, :D) so, I have an idea for a human archer. I can take off his staff and then you attach a bow. Simple enough, wow, I typed alot for something very simple... when I should be sleeping... o_O
 
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Orly? I was talking about normal Human Archer, and how is it complicated? I just removed the staff with modeling in 2 minutes. And im perfectly aware of the archer models, tyvm :3 I was just offering help, even though my modeling skills are limited to simply removing things.

EDIT: crap, I forgot to say "Take of HUMAN ARCHER's staff" lol. I thought of the idea of having an archer with Priest animations :p
 
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I was just offering help, even though my modeling skills are limited to simply removing things.

EDIT: crap, I forgot to say "Take of HUMAN ARCHER's staff" lol. I thought of the idea of having an archer with Priest animations :p

Yea, I didn't mean to discourage you - I just thought that if you weren't aware of the existing models and wasted time making another, then your abilities could be better spent.

But yea a priest which serves as an archer is a fine idea. Didn't subtract that from your other post :thumbs_up:

I am doing some changes to your load screen by the way :wink:
 
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still working out the race tech trees (honestly, making these races will be the most stressful out of everything in this map :p) also, high elves, tauren, trolls, fel orcs, demons, silithid, and twilights hammer are all going to be separate races.

Yea, race making is an ass at some points. Damn time consuming also.

Considered getting the people from the race creation group to help you out?

Thx for the comments guys.

No problem - please tell next time you want some random rambling to avoid bumbing :grin:
 
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No offenses taken Red Baren, even though you didnt mean any. Btw, speaking of getting someone to help you with tech trees, I could help with that(I cant do AI, sadly. But if I understand you correctly, you dont need AI for this?) I could do Demons, Silithid, and mabye tauren. So, if im right, it would be like Azeroth wars legacy reborn. Where, you have all the players playing the factions (No ai what so ever) and for the races that dont already have their own tech tree(even though all the tech trees are changed in some way) are made by hand (Such as the Tauren and Trolls have a few troll units and a few tauren units, but not exactly a complete tech tree.) am I wrong? I can work either way. But, obviousely it would take longer to do the Full tech tree one, which isnt a problem. Good maps take effort :D
 
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it'll be like Azeroth Wars, not a melee game but has aspects of it, (i dunno how to do AI), how do i work those colors, and yes this is only one map so far.

oh and the first part where that "there" is i copy and pasted off someomne who gave a suggestion above, so it's his fault :D

I play Azeroth Wars alot its one of my favorite games this sounds very interesting I can't wait to see you finish just the sound of it makes it feel fun lol.
 
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I realy like your idea, I am looking forward to explore those maps. If I were you I ll spend much time on the story, make it good, you know. A good story makes a difference.
If you need any help with the terrain just mp me.
Good luck with the project. :)
 
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