- Joined
- Apr 4, 2013
- Messages
- 18
Woow, this project is looking really nice!
When this gets released I'll be playing this definitely.
When this gets released I'll be playing this definitely.
Glad to hear itThanks! I've been working on trying to get the first two maps done enough for an alpha, but it is an enormous amount of work.
Now this is something! A nice mix of story, terrain and gameplay, a perfect combination!
I guess we are in the same league as my project is also similar to yours in gameplay.
But you are ahead of me in development and I am glad cause I will get to play yours first hehe!
Anyways good luck and kudos for all the hard work!
+rep
It looks good but you could also add some corpses and skeletons lying on a pool of blood. Try to place two torches also there and there could me more destroyed objects in the ground like broken rocks, crates, barrels and such...
But overall, it looks good as I've said.
There's a lot to read and see and it took me some time to tell you my suggestions since I didn't want to miss a part of your (really beautiful designed and well readable) descprition.
I'm kinda impressed from your screenshots to be frank. Watching Gruhmmar for example shows your love for details just as the lone chest overlooking the gorge.
And look at The Western gate of the Forest. You've got a hand for terraining!
Oh and " ...small things like re-selecting your heroes after you interact with something so you don't have to reselect them yourself and slow down gameplay."
< This sounds really neat! I don't know if all people care for such things while playing a map but I really enjoy such details.
I'll definitly will play this map since it really looks like a lot fun!
I expect BIG time from youJust wait until that destroyed village is finished, it should be pretty great (I hope)
The village looks well-done for a terrain but as what you have described as it is, it is a military-like village. If so, I would suggest some more barricades and crates scattered in the terrain but only a decent amount of it. Too many of it is not good as well, just a tip. It would be better in my own view if the vegetables that are planted could be a little bit bigger and some training dummies and weaponry or armory to complete the town looking like a military village as what you've described it.
For the burning village, to be honest, I really liked those fire effects. I wonder where you got those. It looks pretty realistic and neat for the terrain as a last.
Good job!
anyway, this is going to be like Rexxar campaign, right? how much total size of current whole campaign so far? if you don't mind me to ask.
Continue this! I like it much < 3.
the Golden Beetle idea is nice(I'm glad to see that we can discover secrets and such)
You're right. Some have different tastes when it comes to terrains but I'd say your work so far really pays off. The story you made sounds good and pretty much interesting. 'will check your thread constantlyI feel like it's all in the details. Even if only one person out of a hundred would notice it, I still feel like it's worth is.