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[Defense / Survival] 'HordeVsAlliance wetlands' help with desync

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Nov 21, 2012
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Hello!
That's my first multiplayer map. I have problem with desyncs only at map start (I mean map init). But the point is that no triggers are executed at map initialization, also 'custom script code' at map header is empty. I'm GUI user, dont know JAss. All trigers are turned on or run after 6 sec from start and not together but in queue. But desync appear before any trigger is executed, people are kicked immediately after loading map. Once I was kicked too:) Desync never appears in later game.

In map I used others people systems:
1. Recipe System By Fredbrik(Diablo-dk) (functions in Jass)
2. Simple Resource Generator System v1.2 [GUI] by defskull
3. Unit Indexer and Spell Template by Bribe
4. GUI Damage Engine v2.2.1.0 by Bribe

So that desync appears not always but 1 per 3 or 4 games. Thats not acceptable. According to GUI Damage Engine v2.2.1.0 by Bribe I ask on other forum (here on Hive) a question. Is this posible that Cheat Death Ability from Object Editor from this System can cause desync. Shadowvzs told me that is not a reason. (This ability is used in GUI Damage Engine) and is set to +500000 life gained).

Map is run on hostbot: Ghost++ 1000Mb/s, version 17.1 modified by Living-Bots.net

I have no idea what to do, maybe someone more experienced can help me?
Regards
Zibi
 
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