If the Death Knight is a support unit, then give him another supportive spell

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- Death Leech, which is a channeled spell that holds a unit in a stunned stance for X seconds, or until the death knight is damaged. Death Leech does not deal any damage to the enemy, only holding them in place for others to attack.
If that seems to over powered then, if the leeched enemy is attacked it is put out of the stunned stance and the Death Knight is stunned for X seconds. Basically, it gives a new strategy. Death Leech the most powerful unit, pull the rest, and deal with the powerful unit last! And to counter this, the opposing team would have to watch out and attack the death knight, or deliberately attack their own unit, but it would keep both player's on their toes ... in a minor way.
Also, is the Mage the opposite of the Death Knight, like in Warcraft 2? If so, then they'd need another spell, too ...
Arcane Net - Places a unit in an Arcane Net, immobilizing them for X seconds and dealing minor X damage every X seconds. Cool-down time would be double the time of immobilization.


