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Paired Mapping Contest #6

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I was actually thinking about splitting the contest into 2 sections: Beginners and Professionals.
If a user were to join the contest, he should also say in which section he would like to be and the Beginner section would have different judging criterias, but also a smaller rep award and make the theme a bit easier for the beginner category and a bit harder and more specific for the professional section. It may be complicated, but it would be a cool and fresh idea C:
 
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Aeon of Strife
Contestants are expected to get involved in this contest in a team of two. The team is required to develop a map in the genre of AoS. AoS is a team vs team map, and balance is very impotent! Also remember to keep the orignality and not just not make another copy of dota.

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  • [*]Your map may not be made with WE Unlimited (JNGP is allowed)
    [*]The map may not be protected!
  • No submission may violate any of the site rules.
  • If a submission does not follow the map submission rules the creator will be disqualified.
  • All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
  • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
  • Several screenshots of terrain and gameplay.
  • The file in the appropriate format.
  • You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
  • Your submission may not be started/made before the official launch of the contest.
  • Judges may not participate.
  • Your final submission must be bug free.
  • Teamwork is required.
  • Imports may be used in the map, however they must all be credited.
  • All multiplayer maps must be under 8mb, so they are playable on Battle.Net.

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  • First Place: 45 reputation points and your entry on the award icon
  • Second Place: 30 reputation points and an award icon
  • Third Place: 15 reputation points and an award icon

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Judges will be found when the contest gets approved.

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Checking FieldExplanationPoints

Originality:
Map must be original, a simple copy of another map might get less points for the gameplay and originality, but if the terrain and everything are fine, then you would still have some points. We want to see unique things and cool ideas.You can score up to 15 points here.
Map Presentation/Design: Author name, map name, category, type, description, links ingame on loading screen, messages ingame are very important.
How good the map preview or the loading screen image are, check tooltips, quest menu, icons all around (hero/unit stats, interface, tooltips etc).
Same colored icons and spell effects as well as models (like green for poison hero) are better than random ones.
Passive icons on active ones or vice versa are bad.
Check UI and game constants as well.
You can score up to 10 points here.
Terrain: Please take care, some maps use a generated terrain (created with triggers), thus the preview image may show an empty map.
Negative things are empty, plain, single-tile terrains, without environmental doodads or any kind of terrain style.
Good things are special effect doodads (to make the terrain a little animated), lighting, fog, terrain styles or custom resources.
You can score up to 25 points here.
Triggers/Efficiency/Performance: Bugs, errors and performance issues will reduce your score. (Everything created with triggers is usually the case) However if there are just small bugs/errors, then you probably won't get a lower score.
Memory leaks are the main problem, systems and spells should be more or less lag-free/errorless.
Even protected maps can show how good the user's triggering skills are, for example check if there are any performance issues when units are spawned.
You can score up to 10 points here.
Object Data: Units' size ingame, selection size, how good creeps look like. (small skeleton with sword, normal with bow and another one with axe is better than ogre, gnoll and murloc -> Creeps should not be completely random and very different from each other).
In other words check how good abilities and stats fit to units.
Maps with a huge file size are horrible, no one will wait 2 minutes long to download a map on battle.net. (unless single player)
That's why we need to check imported resources.
MP3 files can be edited, the quality can be reduced and thus a lot of space can be saved, simple effect sounds without voice can be reduced even to 32 kbps in some cases, for voices don't go below 50.
Maps with a file size of 8MB and only 1 sound effect/music file are not acceptable. Also check if only a part of a song is used and if it has been cropped.
Same thing goes for textures, if you can reduce the quality from 100-75% and thus the size will go down from 40-70% in some cases.
You can score up to 10 points here.
Gameplay:The gameplay is the main aspect of the map. Game modes, game difficulties, special events, systems(not how well they are made, but if they make the map more fun) etc.
Everything else that is left unchecked can go here. Please check how balanced the gameplay is, check how long the game lasts, if the map can be finished without any major problems.
You can score up to 30 points here.
  • 70 % of the winner shall be determined by the contest's appointed judge(s).
  • 30 % of the winner shall be determined by the results of a public poll.

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Inviting your friends to vote for you, bribing random members with rep and otherwise cheating with the VB poll system will get you DISQUALIFIED, BANNED from future contests, -REPPED, and possibly INFRACTED. So don't do it!


Should be a theme everyone could go for.
 
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I don't want to get a pack of 7 DotA copies, but it's the thing most mapmakers try to get it first, so... We will have a lot of entries. Anyways, I still think that we will need a bit more tangled theme which would actually make your team skills come up. For that type of contest, I can easily see you will need just a triggerer and a polisher, nothing more.
 
Level 7
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How about something unique yet simple like an Arrow-Keyed controlled map--
Extremely open; the arrow keys could be for anything along as they are game-play related(camera doesn't count, but unit movement or abilities with strings of keys does). The idea is this isn't a restriction on many types of genres as it is more of a way of playing the game.

<-- The game. (joke)
 
I would love to do this if I can find a partner to do it with but i would not be sure what part of the map to do as I do both terraining and triggering.
I would vote for a tag theme with a 3D movement system.
I know it's possible because i started one as one of my own private projects and not sure if it's worth the effort to continue.

This is key related...
Not sure if many noticed my quote or not...
 
Level 5
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Well if it was arrow based i would join as i would like to create some kind of first person shooter although creating the weapon animation would be too hard for me i could do almost everything else except I'm also not to good at terraining
 
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