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Bears and spiders can also be used. Just need to prevent bear's sit animation.Though you have to say that the riderless horse model is almost perfect for this stuff, since there is almost no movement of the horseback on both stand and walk animation. I guess other units won't look that good.
All these units are not that good for some other reasons than clipping:Bears and spiders can also be used. Just need to prevent bear's sit animation.
Pack horse can be acceptable too i guess, just place rider a bit higher. (if minor clipping with bags is not critical).
And if really do not bother with clipping, riderless kodo can be used (but front bag will stuck into the hero, maybe even through him![]()
Would look ugly, the heads swing back hard, clipping through the heroes' head.Is the Hydra a possibility? That would probably be my favorite.
Most of them bounce up and down really hard. But there are some models that qualify.Also out of complete curiosity, as I'm completely ignorant on this issue, would flying creatures (without the actually ability to "fly") be possibilities?
I don't see why a level requirement would be needed. A proper gold/MC cost serves the same purpose without throwing arbitrary level requirements into the mix.Zwieb what are your thoughts on the level requirements of the different mount tiers? In my opinion (as stated above) giving the mount too early will be a bad idea since the players have so many new things to try already at that point (the first 15-20 lvls or so at least). I think the game reaches a stalemate at around lvl 30 for the reasons mentioned above, so that could be a good time to set the lvl req for the lowest tier mount.
What do you think about "account-wide" mount system? (like WoW have currently)I don't see why a level requirement would be needed. A proper gold/MC cost serves the same purpose without throwing arbitrary level requirements into the mix.
I also think that the starter mount would be a nice addition as early as Riversdale, simply because there is a lot of walking in the Farmland content with no direct teleports available to get there.
Actually, Mount/Dismount button can be placed to the hero command card, Rest button will be removed in next update anywayOh I assumed they'd remove your ability to attack, but increase your movement speed. There'd likely be a mount/dismount button somewhere (this button could probably go in the backpack, this should make Alex happy)
I dont *think* mounting/dismounting should matter in or out of combat, but I guess if movespeed is increased by a lot this could potentially lead to cheesing certain boss encounters maybe, perhaps limitations could be placed if issues do arise.
Depends on the complexity of the model (for example, the Mystic model takes longer as she has extra bones for the skirt and ponytail). Between one and two hours.So now Squire and Cleric done?
How long does it take for you to make each one? (just curious for how long it takes to make such an animation).
35% faster, so from 320 to 430 movespeed. With the dash ability, you max out at 522 movespeed.Cool. Can you say how the mount speeds will be in terms of percentage increased or perhaps in real (World editor) numbers?
For now, yes. Until I found a satisfying solution to the save/load bloat, it's off the table.For clarity, we've decided to completely scrap the the proposed shard system then? Since this thread has become solely about mounts now.
No, the snow area still takes some time as I still haven't received even a single line of dialogue from anyone volunteering on this job.Will it include the snow area too? Sorry if this is a stupid question. Just the fact that small feature updates are rarely that much of a thing unlike larger content updates =). In fact I think you should release the planned first part of the Snow area in the next version no matter how much time it takes.
Well you could outsource the writing to non-native English speakers. As long as we aren't hopeless at English it will be fine. Also, smaller language/text mistakes can be fixed later.
This, exactly.I think another reason Zwieb wants native english speakers is so that the text doesn't have to actually be grammatically correct as for the most part people don't speak perfectly.
He wants the characters to feel like they're actually speaking and having conversations using slang and words that may be out of place but sound right rather than what is correct by the rules of the english language. if that makes sense....
The quests are already designed (as in: mechanically created). So I don't take suggestions on that.I wrote a fairly long questline to Zwieb now (for now only on paper with only a small dialogue part to show). Let us see if he likes. Then I will create all the dialogue.
You can have my layout file for the quests if you wish and come up with something.Alright.
Could you send me a quest then so I can do some proper work ?
