(3 ratings)
As impressive as this model appears, I must agree. I first thought whether this was for Reforged.I think it's too highpoly to use in Warcraft 3 even with Reforged Graphics.
I think it's too highpoly to use in Warcraft 3 even with Reforged Graphics.
Yeah I know, this was nothing more than a first attempt to be honest. I have no hopes of ever getting this approved with this poly count or file size.As impressive as this model appears, I must agree. I first thought whether this was for Reforged.
Besides, there are some models on XGM.guru that though do not feature buildings blowing up, they offer quite an insight on what you may do.
I could only provide these two references because they are hard to find without a long search on the site's WarCraft III forum. No joke.
1.) house
2.) Barn
P.S. XGM.guru is a Russian site, so you may need a translator to understand the description.
I made a haunted rocking chair, which had more polys than needed. So I made and uploaded a new chair with not 200 polys.Yeah I know, this was nothing more than a first attempt to be honest. I have no hopes of ever getting this approved with this poly count or file size.
I do, or did, actually frequent xgm.guru since they have a lot of good ported models, and good special effects there.
As for what I must do, I believe cutting down polies in round objects should do it. Less segments and rings, and lower level viewports in the subdivision surface modifier. I kinda went ham without knowing the results, and then realized a bit later on. I could also probably change out a lot of the shapes with simple planes, instead of having actual volume.
It was a learning experience, and I'm sure I'll manage to make something better next time. This one will most likely go in substandard, but as a first attempt I'm happy.
Thanks for the suggestion. I'll see what I do. I may remake it like you're suggesting, but first I'm gonna try to replace the grill in the chimney (it consists of a lot of high poly cylinders), the door knobs, and replace some of the base and roof mesh with simple planes to see how much of an impact it will have.I made a haunted rocking chair, which had more polys than needed. So I made an uploaded a new chair with not 200 polys.
Instead of trying to cut down the polys on this beautiful cabin model, I suggest you build a new one with simpler shapes. That way, you won't have all that many polys.
Grill: use a flat plain with a bestiary texture.Thanks for the suggestion. I'll see what I do. I may remake it like you're suggesting, but first I'm gonna try to replace the grill in the chimney (it consists of a lot of high poly cylinders), the door knobs, and replace some of the base and roof mesh with simple planes to see how much of an impact it will have.
The textures in one of the versions are from Skyrim. The mesh is made from scratch.that looks like from Skyrim