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How to import FGM Wooden Cabin

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model FGM Wooden Cabin of the bundle FGM Wooden Cabin. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Wooden Cabin.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

FGM Wooden Cabin
FGM_Logs.blp
FGM_Wall.blp
FGM_WoodEnds.blp
FGM_Bricks.blp
FGM_Roof.blp
FGM_Metal.blp
FGM Cabin.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FGM Cabin.mdx

Now Click the "Import File" Button:

Next select 'FGM Cabin.mdx' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx

Done, you have imported the file FGM Cabin.mdx.

Importing FGM_Bricks.blp

Now Click the "Import File" Button:

Next select 'FGM_Bricks.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
war3mapimported/FGM_Bricks.blp

Double-click the file FGM_Bricks.blp:

FGM_Bricks.blp
Image / Texture
300
war3mapimported/FGM_Bricks.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp

Done, you have imported the file FGM_Bricks.blp.

Importing FGM_Logs.blp

Now Click the "Import File" Button:

Next select 'FGM_Logs.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
war3mapimported/FGM_Logs.blp

Double-click the file FGM_Logs.blp:

FGM_Logs.blp
Image / Texture
276
war3mapimported/FGM_Logs.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp

Done, you have imported the file FGM_Logs.blp.

Importing FGM_Metal.blp

Now Click the "Import File" Button:

Next select 'FGM_Metal.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
war3mapimported/FGM_Metal.blp

Double-click the file FGM_Metal.blp:

FGM_Metal.blp
Image / Texture
120
war3mapimported/FGM_Metal.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp

Done, you have imported the file FGM_Metal.blp.

Importing FGM_Roof.blp

Now Click the "Import File" Button:

Next select 'FGM_Roof.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
war3mapimported/FGM_Roof.blp

Double-click the file FGM_Roof.blp:

FGM_Roof.blp
Image / Texture
244
war3mapimported/FGM_Roof.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp

Done, you have imported the file FGM_Roof.blp.

Importing FGM_Wall.blp

Now Click the "Import File" Button:

Next select 'FGM_Wall.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp
FGM_Wall.blp
Image / Texture
199
war3mapimported/FGM_Wall.blp

Double-click the file FGM_Wall.blp:

FGM_Wall.blp
Image / Texture
199
war3mapimported/FGM_Wall.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_Wall.blp
Image / Texture
199
FGM_Wall.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp
FGM_Wall.blp
Image / Texture
199
FGM_Wall.blp

Done, you have imported the file FGM_Wall.blp.

Importing FGM_WoodEnds.blp

Now Click the "Import File" Button:

Next select 'FGM_WoodEnds.blp' in the folder which you extracted from the zip archive:

FGM Wooden Cabin
FGM Cabin.mdx
FGM_Bricks.blp
FGM_Logs.blp
FGM_Metal.blp
FGM_Roof.blp
FGM_Wall.blp
FGM_WoodEnds.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp
FGM_Wall.blp
Image / Texture
199
FGM_Wall.blp
FGM_WoodEnds.blp
Image / Texture
116
war3mapimported/FGM_WoodEnds.blp

Double-click the file FGM_WoodEnds.blp:

FGM_WoodEnds.blp
Image / Texture
116
war3mapimported/FGM_WoodEnds.blp

Tick the box "Use Custom Path" and type in the correct path:

FGM_WoodEnds.blp
Image / Texture
116
FGM_WoodEnds.blp

The file has been properly added to the map archive:

FGM Cabin.mdx
Model
320
war3mapimported/FGM Cabin.mdx
FGM_Bricks.blp
Image / Texture
300
FGM_Bricks.blp
FGM_Logs.blp
Image / Texture
276
FGM_Logs.blp
FGM_Metal.blp
Image / Texture
120
FGM_Metal.blp
FGM_Roof.blp
Image / Texture
244
FGM_Roof.blp
FGM_Wall.blp
Image / Texture
199
FGM_Wall.blp
FGM_WoodEnds.blp
Image / Texture
116
FGM_WoodEnds.blp

Done, you have imported the file FGM_WoodEnds.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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