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The Reliquary of Souls

「The Reliquary of Souls」

By Wooden_knife

Gameplay
[tr]
Play alone or with a friend controling two powerful heroes, invading a dark dungeon to contend with the Reliquary of Souls
Slightly inspired by the World of Warcraft boss fight, you must fight the Reliquary of Souls through three unique phases to defeat the opponent. Achieving victory will be hard, but through teamwork and proper usage of the hero abilities it can be done.

Screenshots
[tr]
2tvo.png

qso2.png

ddrn.png

osh4.png


Features
[tr]
Single player or co-op mode
Challenging mob fights
Two interesting and balanced heroes
A unique major Boss Fight with three unique phases
Custom music theme

Credits
[tr]
Models from Hiveworkshop:
JetFangInferno, Battlehound / Woodenplank, A Thanks to Blizzard for the World of Warcraft models., And Two Steps From Hell for the awesome music., Btw. My name in Warcraft III is Wooden_knife, and I have signed that name as the author of the map. Just so you don't think that I have stolen it from him (myself) ;)



Map Description Generator 「By Vengeancekael」

Keywords:
Dungeon, Raid, Boss, Heroes, Souls, The Reliquary of Souls
Contents

The Reliquary of Souls (Map)

Reviews
13:19, 18th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review for more information: Review If you need a review once again, please do tell me through PM/VM but preferable PM.

Moderator

M

Moderator

13:19, 18th Jan 2014
Hell_Master: Map approved with a rating of 4/5. See my review for more information: Review

If you need a review once again, please do tell me through PM/VM but preferable PM.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Reliquary of Souls

Introduction

A co-op and boss fight type of map where you are to fight the Reliquary of Souls.


Unexpected tab 1

[tab][tabheader]Good Points:[/tabheader]
+ Terrain looks great and detailed enough
+ Heroes are customized with standard but useful sets of spells.
+ The boss battle really do engage you and it is not only pure hack n slash type of boss fight but also moving to dodge dangerous obstacles in the fight and more...
[/tab]

[tab][tabheader]Bad Points:[/tabheader]
-None[/tab]

[tab][tabheader]Suggestions:[/tabheader]
-None[/tab]

Rating: 4/5
Vote: Approvable
 
Last edited:
Level 7
Joined
Jul 9, 2012
Messages
158
Thanks alot for reply! I have made some changes to the terrain now.
Here is an example:
New Terrain.png

And a new trigger which scans the amount of players (which should be working). haven't tested it with 2 players yet. If it doesn't work, type: 2 PLAYERS in the game chat, and it will run the old trigger again.
  • New Start Scanning Players
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of players in PlayerGroup) Equal to 2
        • Then - Actions
          • Unit - Change ownership of Shaman Elder 0003 <gen> to Player 2 (Blue) and Change color
        • Else - Actions
      • Custom script: call DestroyForce(udg_PlayerGroup)
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Thanks alot for reply! I have made some changes to the terrain now.
Here is an example:
View attachment 131852

And a new trigger which scans the amount of players (which should be working). haven't tested it with 2 players yet. If it doesn't work, type: 2 PLAYERS in the game chat, and it will run the old trigger again.
  • New Start Scanning Players
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of players in PlayerGroup) Equal to 2
        • Then - Actions
          • Unit - Change ownership of Shaman Elder 0003 <gen> to Player 2 (Blue) and Change color
        • Else - Actions
      • Custom script: call DestroyForce(udg_PlayerGroup)

Great changes and all. I pretty much liked the new terrain and also good job on making the trigger I suggested to you.

I will be raising my rating to 4/5 and also reps to you for following my little revisions.

EDIT: Oh, reverted to 3/5 again due to the file size looking quite big knowing that it is a small map. Try reducing the music files in it and referring to those 2 Two Steps From Hell musics there which takes 2000+ and 1000+ KB consecutively with a total of 3000-4000 KB. If they cannot be reduced anymore, try reducing some of those big imported MDX and BLPs there such as your wellofsouls sets which takes 200-500+ KB.

Corrected some mistakes.
 
Last edited:
Level 21
Joined
Nov 4, 2013
Messages
2,017
Here is my review:


GOOD POINTS
Quite good terrain (still improvable)
Fair description of the abilities
The abilities do NOT seem to be just copy/pasted from common Blizzard ones, so they r unique
Great music, choice of models/skins and sounds
Exciting boss fight


BAD POINTS
Interesting filesize for such a small map. Try to decrease it
Some passive abilities have active icons
Terrain still needs more doodads even if I said in the good points that it's good
Some mistakes in the description of the abilities
Did I already talk about the huge filesize? :grin:


SUGGESTIONS
Reduce the filesize (follow Hell Master's instructions)
Use custom icons because old ones suck
Fill the terrain with doodads
Correct the descriptions' mistakes
Use many custom effects because they r very cool and have a very low filesize (approx. 10 KB)


To conclude, I will give this a 3/5 and I vote for APPROVAL!
 
Level 6
Joined
Feb 5, 2012
Messages
1,685
Yeah, the music requires alot of space :) Do you have any ideas how I can reduce the file sizes, or the MDX files too? I have no experience with it.

Search in google on how to reduce music file size... remember that WAV. files has more file size than mp3..

MDX can't be reduced lol..

BLP in order to reduce use WARCRAFT III Viewer... in the tools section..

Convert BLP > TGA then convert back the TGA > BLP but reduce to 40/30... there will be a button show while you convert the TGA to BLP.. those are numbers drag the button to left until you reach a 40 (it stays the design)..

Example a 200 blp image file size after the above method will be on 100 or less than 150..
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
Search in google on how to reduce music file size... remember that WAV. files has more file size than mp3..

MDX can't be reduced lol..

BLP in order to reduce use WARCRAFT III Viewer... in the tools section..

Convert BLP > TGA then convert back the TGA > BLP but reduce to 40/30... there will be a button show while you convert the TGA to BLP.. those are numbers drag the button to left until you reach a 40 (it stays the design)..

Example a 200 blp image file size after the above method will be on 100 or less than 150..

mdx cannot be reduced

erm....uhmmm...GhostWolf disagrees!

https://github.com/flowtsohg/mdx-m3-optimizer
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Map approved with a rating of 4/5. The size is much more smaller than the previous ones and thank you very much for following most of the users and my revisions.

I would still suggest that you add a minimap to this for more design if you want.
 
Level 1
Joined
Jan 8, 2014
Messages
2
I like the three different phases, even though you are prone to being blocked by the minions in the last phase which is quite rage inducing!

THERE OGRE HEADS ARE NOW REMOVED!!!
 
Last edited by a moderator:
Level 7
Joined
Jul 9, 2012
Messages
158
Sorry that I didn't saw the message until now!

The tactics for Soul of Seduction:
The encounter is a DPS race agains the numbers of Mirrors of Seduction!
The boss will use charm on one of the heroes, making it use summons or other long-CD spells - therefore just use the spells whenever you can in order to stay alive. Yet, the boss sometimes permenantly charms the non-heroes, which can be lethal. A tip would be that you start off the encounter by summon Treants and make her charm one of them, then you summon your mountain-dude!

Besides that it's just keeping a distant from the boss because of her AoE damage and avoid the mirrors! If you should run into a mirror, kill the manifestion quick because they deal alot of dmg.
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
Whoa I remember this one when I played WOW back then, that big giant face thing is so creepy. This an amazing map to play with, I like the spells. Terrain is nicely done too.
 
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