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The big City

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a team melee map.

I have made a little bit more and some more different terrain, moved the goldmines a little bit too i hope it is better now:D

Keywords:
team,melee
Contents

The big City (Map)

Reviews
08:46, 20th Jul 2009 Linaze: Poor terrain, odd creep placement and lacking a proper description.

Moderator

M

Moderator

08:46, 20th Jul 2009
Linaze: Poor terrain, odd creep placement and lacking a proper description.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
I'll review it
Edit: Ok here it is:

Vote for Rejection!

Barathrum's Review (Mini Moderator)

+ The map has a name, author, is in the right category
+ The map also has enough gold mines (all players can build a second base)
+ Includes neutral buildings.
+/- The drops are a little unbalanced (some).
- The gold mines are too close to each other.
- Natural building placement is bad
- Terrain is quite bad, expecialy in middle of map.
- Creep placement is also bad.
- Kind of low space to walk.
- Oh and fix the description too

You should fix the terrain, gold mines, natural buildings, creeps...

Vote for Rejection
Rating: 1.5/5

 
Level 1
Joined
Dec 7, 2008
Messages
823
Terrain & Environment:
The terrain can use improvements. You have used one tile variations on the sides & another one in the middle but you haven't used tile variations in a manner to make the place look natural.

You have used only one kind of trees in the whole map. Their heights are not varying nor are their types. It looks unnatural.

There isn't any wildlife in the map. You could use at least birds in the map.

The only doodad used in the map are trees & houses. In a city there are a lot of other things like stones, benches, statues etc. You should consider using them also.

Buildings:
The placement of houses isn't natural. A lot of the houses have their gates blocked by other houses. That isn't possible.

The farmhouse & the windmill have been placed inside the city.

You could also consider placing walls around the tiled city area to make it look more natural.

Unit Placement+Balance:
Many of the creep placement isn't balanced. Like in case of some mines there aren't any guards while some taverns are being guarded by the ghouls. Moreover a map has a certain type of creeps. Ghouls alongside ogres & trolls does not make any theme in the map.
The shop placement isn't balanced either.

My rating is 1/5 for the map & vote for disapproval
 
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