I'LL UPDATE THIS WITH MORE INFO ABOUT THE TECHTREE ASAP, RIGHT NOW I'M JUST EXPLAINING GENERAL STUFF TO POST THE MAP.
VERY IMPORTANT: Yes, i'm updating this thread before the contest ends. The only difference is that now you must pick Orcs, instead of Undead. As i couldn't try the map by myself i didn't realized that the triggers associated with setting the starting units wouldn't work using UN as base race. Sorry for it, but not updating it would drastically change the playability of the entire map, giving you double starting units and eliminating the starting corrupted zone.
The Corrupters. Aquir, Qiraji, and N'raqi. Horrible and very different creatures, with only one thing in common: Corruption. They born and live to obey the willing of their masters, the Old Gods. They are created from their flesh, and extend their tentacls and insects between all Azeroth, living just under our feets. Now, the war has begun.
The corrupters are an out-of-box techtree, based on a system without buildings (only 3 in total, no one of them is buildable and oe is an upgrade of another) that uses the concept of evolution to create a complex web of units, that transform or create anothers. All of them are commanded by the Overlord, a giant Aquir monstrosity, and distributed by the corrupters, a cult of N'raqis experienced on corrupting the land and trees to allow the expand of their own. If your Overlord dies, you instantly lose.
The corrupters are very exposed to attacks, as they don't even have a main base, and they gold extractors (scarabs) are very vulnerable. This is a big disadventage, but it seems equilibrated by their ridiculously good movility, that allows them to create entire armies on just seconds, and use tunnels to move across the entire map in just seconds.
They don't have the normal 3-tier upgrades for all units. Instead, they have very specific upgrades made to extremely benefit a specifical unit, giving it a new role that completely changes the main strategy. The 2 most important ones are Underground temples for mid-game (that gives your tunnelers the capability of instantly summon small advanced posts when they are burrowed, that get destroyed if they get out) and Willing of the Old Gods for late-game, that gives your Herald of the Old Ones (by far, the strongest unit you may ever seen, the ability to cast 4 extremely powerful spells that completely change the direction of a battle in just seconds.
The evolving system allows to create lots of advanced units very fast and at the same time, but requires a good control and knowledge about all available evolvings, to do't spend time reading. For that reason, soon i'll add a diagram showing all the units and heroes, they available evolves, and a basical description of each.
The map was done using 1.31. To play as the Corrupters, select Orc at 90% handicap. This is my entry for the
17th Techtree Contest: Swarms
Known issues:
-A very few times, burrowing a tunneler with the underground temples update may not create the buildings. I dont know why this happens, but to solve it it's enough with reburrowing the unit, it oly makes you loose a few seconds.
Credits:
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Mc !
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OgeRfaCes
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AndrewOverload519
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Uncle Fester
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-Grendel
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Mr.Goblin
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Scias
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Dentothor
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Blood Raven
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Kimbo
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PeeKay
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hellblazer-14
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SNART
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Sin'dorei300
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The_Silent
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Callahan
-Blizzard Entertainment
-Wowpedia
-Hiveworkshop