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River Side Village Terrain

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
--Map Info--This is my River Side Village Terrain Template. This terrain template contains a farm and a village I'll be adding more soon.I used 100% Wc3 Tiles, and made some custom doodad.--Ps--Please credit me if you use this map as a template for your project.

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Contents

River Side Village Terrain (Map)

Reviews
02:04, 19th Jul 2015 StoPCampinGn00b: See my comment
Level 32
Joined
Apr 2, 2013
Messages
3,954
It's not a bad start, but as a map it's lacking.

1. The tile placement wasn't plain but it did not blend at all. When mixing tiles, you need to make it correspond with the surrounding environments. Blizzard does this consistently in their melee and most of their campaign maps by using around 3-6 tiles to make large pathways. Rough dirt in the middle, then dirt, then grassy dirt, then grass, then dark grass then dark grass, commonly, but not limited to that order. Why do they do this? A mix of contrast and realism. My point is with the pathways isn't that you should add pathways, but is for you to use a variety in a visually pleasing order. Your map's ground is essentially random dots and streaks of three tiles not affected by much of the surrounding environment. For example, in the urban area, try putting some tiles that urban places are accustomed to. But wait, you see there is little to none in that tile set. To get more tiles or switch tiles / themes, go to advanced -> modify tile sets. Village or village fall matches your surrounding doodads much more than Lordaeron Summer.

2. While most of the doodad placement wasn't randomized like the tile we're, it's also looking unnatural and a bit scarce. 90% of the time, not including trees, you should be placing doodads as one would decorate their house... for say Christmas or Halloween (I'm not assuming you're Christian or celebrate Halloween, it's just an example.). Each area should look neat for a map of this genre. Many of the doodads we're appropriate, but many weren't placed on the better side on things.

The line of trees up top and the line of shrubs on the river are big no-nos. Avoid filler space like this in favor of adding a variety of decorations. A decoration could be one shrub to a tiny community village. The town was also scattered. It lacked things a medieval town would have such as a market / vendors, a pub / tavern, and life.

The whole area seems abandoned. There is no sign of any non-plant life form. There are no humans, critters (like birds, frogs, sheep, etc), anything. Unless you're going for an abandoned town theme, which I doubt you are, this is unpleasant to see. Bring the place to life!

You can use a small town I've created recently for reference below.
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4. What you did do a decent job in is the height leveling. The river seemed realistic and the transition between the highs and lows worked out well. If there was a little more, it wouldn't make much of a difference, but a little less height variation would for the worse.

Misc:
- I don't recommend you turn human towers to doodads because of the unwanted changing, unless you do want it for the lulz

Overall, I think you should start fresh unless you want to radically improve this one. The map is rejected for now. It's not visually acceptable nor does it have enough use for others for it to be approved. Good luck next time!
 
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