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River Side

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Another melee map made in a short time. Please post only contructive critics. Also suggestions are welcome. Enjoy & play.

• Creep Camps
- 8 Red Camps ( Bases Included )
- 6 Orange Camps
- 4 Green Camps
• Neutral Buildings
- 8 Gold Mines ( Bases Included )
- 1 Tavern ( Middle )
- 2 Mercenary Camps
- 2 Goblin Merchants
• Creep Types
- Rock Golems ( Guarding Gold Mines )
- Murlocs ( In the Middle )
- Trolls ( Goblin Merchants )
- Red Dragons ( Guarding Gold Mines )

202900-albums5270-picture58167.jpg

202900-albums5270-picture58168.jpg

- Changed the creep level of gold mines in top right and bottom left.
- Added some environment.
- Used height tool on forests and all over the map.
- Changed 2 Green Creep Camps to 2 Orange Creep Camps.
- Placed 2 Goblin Merchants to the 2 new Orange Creep Camps.
- Changed 2 Murloc Camps in the middle into Orange Camps and edited drops.
- Edited creeps item drops all over the map.


Keywords:
tavern, middle, golems, riverside, Remixer, 2v2, village
Contents

River Side (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/03 15:28:56 Comment: [Approved] Again nothing bringing new to the table (you know you don't HAVE to keep the basic melee rules everytime, break the barriers, add some kind of system, maybe a bush that...

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Vengeancekael - [Contact]
Date: 2012/Jun/03 15:28:56

Comment: [Approved]
Again nothing bringing new to the table (you know you don't HAVE to keep the basic melee rules everytime, break the barriers, add some kind of system, maybe a bush that makes units invisible etc.).
The map is symmetric, however remove the level 1 item drops from the granite golems at the bonus expansions, that's just silly.
Also remove the green camps at the bonus expansions, they're unnecessary and way too close.
The map isn't quite symmetric either, player purple has a wider starting location than blue.
Raise the bridges in the center a little bit and make the center piece a bit wider maybe, to allow huge armies to pass.
And finally, add a green camp close to every starting location, not 2 sides sharing one.

Resource Moderation - Rules
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
Reserved for a review.

EDIT: THE REVIEW

BAD:
  • The terrain have many empty spaces, you should add flowers, rocks, and other props to fill the empty spaces.
  • The terrains is also flat, you might want to use the height tool on this.
  • Lacking on neutral building variation.

GOOD:
  • Even though you have lots of empty spaces, the terrain still look neat. Good use of tile variation.
  • Good item drops.
  • Symmetric map layout.
  • Good amount of resources.
  • Unguarded tavern.

SUGGESTIONS:
  • Use height tool on terraining
  • Add more doodads on the empty spaces

My rating: 2.5/5

My notes:
This is a basic layout of a melee map, nothing to special but good enough for a approval.
 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review
River Side (No Version/s Stated)

Rating System:


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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River Side is a Melee map designed to add a new atmosphere to the melee games, although its named river side but doesn't excel any rivers on it except a pool in the middle. The game includes 4 players stationed on the north, west, south, and east corner of the map, may it be a 2v2 team death match or a practical 1v1 competitive round, Game ends like a regular melee game by destroying all enemy bases.

"This map is definitely made for fast games, even though it gains huge amounts of space, creep difficulty is decent which is fine except for the middle part of the map which locates a tavern building for purchasing neutral heroes, I suggest to remove the creeps being too close to the building since long ranged units could gain a quick farm and can take the lead, which is not appropriate to melee standards."

Terrain

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"Terrain looks very basic to me, instead of beefing up the map with trees and toppled cliffs, try adding up more doodads in a non-spamming way, try observing maps such as "Booty Bay" or "Turtle Rock", even if the map is just build for fast games and a small size, the makers did a good execution to the terrain's details, try remolding the map to bring lively colors to your game."

Management

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"Conclusions, map works fine, doesn't cause bugs or any in-game errors for now, the only problem I have spotted were those I have mentioned above, and also about the two expansion sites from both the north-east and west-side corner of the map, I notice you also added a small creep site that can either bring extra gold and exp or perish the player's forces quickly, if you would stack them in one place or ever, remove the small creep camp, else just reduce the expansion's creep difficulty by just 1 Granite and 4 Mud Golems to prevent hardship, but its your decision to keep it clean and balance."

Total Score:


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9/1580%C

Status: APPROVED
 
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