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Rise of Empires v1.22

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Its my map
The map is protected
credits are given
Map information

Translatet by google (original: http://warcraft.ingame.de/forum/showthread.php?s=&threadid=178617 ):

Number of players: 10
Mapgenre: Stratgiemap / Altered MEELE
Average playing time: 50-70 minutes
Mapcreator Mr.Malte
Maplanguage: English
Release: 04.10.08
Terrain: Snake Soul
So far invested worked: about 1600



Origin


Sometime (more accurately 2004/Ende early 2003) I had the desire to create a game that all kinds oif games, which I like, united. I have a lot of time invested in the map and it was only the beginning for LAN parties thought. Eventually, however, I realized that the map actually has much more potential ... And I did not want to waste. Started this whole story with the big fight. I have the big fight often hosted. But I have already after the first game noticed how many quirks he had. I have a few people as a tester rausgepickt the maps from now on with me have developed and tested. Some ideas came from friends. I could through the numerous tests a good public image and have a "mistake" is only resolved, though many have criticized this error. Over time, more and more testers together and the game has always evolved.
There are now 4 years passed and I have the map very often hosted and improved. I do not believe that this project is ever finished, but in the long testing phases, I always have when I'm a problem, intensive thought and asked myself 'what have the other famous games done well, what I did not gemachtg? Over time, I very much about Strategiemaps learned, and am always more developed. The game has become extremely changed.





Gameplay

The game will be like a map MEEL played:
After the host has chosen the gameplay, you start with a square viewfinder and looks on an island in his starting position. It builds then finally a base. Gold get unlike other MEEL by banks and neutral building. Rise of Empires is a normal part of a similar map, and runs under the motto "kill all enemies." This one also wins. 10 players are fighting for domination of the island and want to gain power and glory.
To win you have all the players to defeat his allies.


* It is important to take a neutral building, in order to increase his income and new, super-useful units to build.
* Strong players can extend their advantage while, but not extreme (see last point features), because
There is a very mature allysystem
* You can reach different age
* You get in certain intervals militias
* At the beginning you start with a tower, you are protected against attacks neutral.
* You can very special super weapons, mostly on the attack while gold wastage, but a very
good stopgap
* Income / gold to get through banks every 40 seconds. One can not collect gold.
Banks have quite a lot of lives, but take extra damage if by magic. When a bank dies
100 seconds you have to wait to rebuild them. If they can then rebuild,
a message will appear. This should prevent that, if one is dead but just as quickly elsewhere
flees ne can build new base. Banks finished only give income
* Sold units cost, which means you have for them every 40 seconds (depending on the mode) pay





Neutral Buildings


The buildings are neutral in this game hardly imagine - you allow yourself technology advantages, increase your gold and allow you strategically brilliant chess moves. Neutral buildings can also be used defense point, thus they are not "just so" with some units may take, they can defend themselves. So you must not always look "where is it and the" you can simply the name of the neutral building, and buildings of all types are gepingt.
The neutral buildings are more important than the predecessor has increased each neutral building your income to 30th For strong players to just 20, very strong for 10th Each building has 2 neutral objects: Once an info that the building is a neutral, and once specific information about the neutral building. Man Conquers neutral buildings by allowing them destroyed. Neutral building, which is neutral hostile, shall be adopted by Orc Warrior, javelin throwers, and shamans (with the flash and healing abilities) guarded, but I have before, all neutral building a little differently to make, so each tribe, the NB guarded , To give something special. In addition, they are different units to defend against exceptional, and I have them instill some intelligence that they, for example, the Orc warriors to the front to send them the shamans heal, and the javelin throwers attack.

Here a list of all NBS:


* Glaubensbestärkung: If you have a Glaubensbestärkung conquered, can the "Temple" built. Temple built a very powerful magician.
* Sawing: If for nothing needed, however, can be used for timber unloading and increases the quality of your building material: You get +6 armor. Also developed some development stages.
* Rekrutiergebäude: Recruit every 90 second 2 militias. Is for the "beasts House" is required in the very many excellent extremes can build.
* Idol: The Least needed neutral building. If only for the superteuren units are needed. Among other things, for the strongest unit of the game.
* Forge: It can make major upgrades. Used for Blood Knights champion needed. All in all, especially because of the upgrades, very important.
* Weapons stock: Is the siege weapons workshop needed for the Blood Knights Champion.
* Gold: Can really big benefits: Income Increases by 105, which is sauviel. The gold mine is probably the most benefits.





Super-weapons


The Super weapons: Extremely expensive, but also extremely effective and easy to use - and on the gigantic distances. If someone you've destroyed camp, simply save 10000 gold and without malträtiere NBS opponent :). For super weapons, the following rule: Gold is power.
They lend themselves well to blackmail from other players. You can, however, bluff (give me 2000 gold, or atomic bomb - this one has no atomic bomb)
Kriger are simple but still effective as a super weapons. They are flexible. To an opponent with super weapons to destroy completely, you need perhaps 20000 gold. The best is super weapons and army to combine, until the towers of the enemy and destroy it with an epic army anrollen to him to give the rest.
The atomic bomb ..
.. Is by far the strongest super weapon. So many strong players with neutral buildings,
a giant-income and a super-army, not even with atomic bombs can support,
they cost for such players much more gold (up to 16000) than for weak players (10000).
Anyone can the whole game just throw a nuclear bomb.
Some know yet determined the atomic bomb from the big fight ultimatum, I promise you that it now looks a lot better! ..



Age


The age for Rise of Empires extremely important. There are following 3 Age:


* Renaissance (immediately URBAN)
* Atomic age (after 18 min URBAN)
* Laser era (after 26 mins URBAN)



The Renaissance only makes some advantages, but also costs only 800 gold, and is used for atomic time.

Age make huge technological leaps possible. If they once developed, is one the whole game over in time. Already in the atomic time, you can use super weapons, but also spies, snipers, tanks, siege tanks, armored mammoth (Overlords), Navy, and BazookaschĂĽtzen.

In the laser time come for some buildings, such as the energy storm, etc. Radaar this, and some robots. Besides improving the laser in time the price-performance ratio of super weapons immense.

Times do you develop in the Capitol (main building). An opponent is pretty stupid from the linen look, at a time when an energy beam from the sky through his antediluvian army soldiers fetzt ... Or if his base suddenly from a nuclear bomb "malträtiert" wird.Oder a destroyer stamped by his people.



Story


9th April 1422,
It happened in year 1364, say that the old papers and scripts. The dark age was ending, which is a new coming. The towns became fuller and fuller, the room became sparse. Because of that many people, Plagues were scattered, horrible Plagues that killed thousands of people. Thus, many people mighty decided, each to go their own way, to begin completely new. Yes. It will be easy to conquer unknown places, to Cleanse them of Beast with the great soldiers. Easy to make room for new towns and people. The mighty people could become truly powerful then, the Richer, owning great pieces of land. They would become idolized. But that idea had one problem: Many wanted to be the Richer one. Exactly "+ (I2S ((udg_integer19-1)) + (That is the number of player, the story is the quest log)." And they fight on, to this day. They conquer the towns of the tribe Haiatatta, then make them pay tax . They take the tribe's technologies, the tribe's harvest forests, and the once peaceful islands become desolated by epic fights. You are one of these mighty people. Be as Merciless as possible. Betray, kill your enemies and make your inferior kneel for you! Create your own empire and be the lord of life and of death. Everyone wants to depend on you, everyone wants to be your slave ....


Features / Innovations


* There is an artificial intelligence, which even can chat and not cheatet
* There are over 200 new skills, 90% of them in gui or triggered Jass
* A very good performance, approximately 97% of memory leaks are removed, many old trigger was replaced by Jass
* About 80 new units ...
* ... But very clearly presented, which means there is no Kuddelmuddel''Where's that? Hä where haste that? "
* Very sophisticated balancing through numerous tests. Against each unit there is an anti-unity.
* Neutral building permit many strategies, as they constantly defend themselves, new technologies, their defense can be improved slightly, all are unique and give Incomebonus. They allow much more strategy
* The fights are easy to control, since units (as in Warcraft III) many lives, also have very many units of certain special features (The Destroyer, for example, has 5 different types of attack: shoot missiles, laser fire to hit the ground, units hurl back . The Behemoth riders, for example, is good against mass, as he and his mace back the units, the Mentalist has 4 different attacks, tanks explode when they die and are directed to Schadcen, bazookaträger stunnen units and hurl it back (If their rockets explode , A bold Bumm), and so on ...)
* Each unit is useful and has special characteristics. Very many units have a lot of magic (if they ever spell, then usually 4 or 5).
* There are super weapons
as a last way out of situations, or to big battles aufzumischen. Super weapons are very good example to many tanks.
* There are 9 unique hero (I think they are very balanced) with really super cool spells (now probably sounds pretty conceited, but you'll still see on the screens. Hero again, I will imagine).
* There are several secret units that you can unlock code. Codes get when you have Rise of Empires game wins. The codes are every time you win, valuable and turn more things simultaneously. The ninth hero, for example, is secret. So that no questions arise "height? How haste because the Viech?" The secret units with a blue [Secret] - labeled
* Unlike its predecessors teams can now win
* There is a special Lanmodus in which some stuff like Pause commands or support for weak players there. To the viewing mode, a player "xxx (LAN)," hot, for example, "hugo (LAN)." The (LAN) will automatically be removed from the name
* There is a very useful multi board that last season, players and status (for example dead) showing income, and special titles that indicate how players play.
* There are units of the secret combo attacks against other units.
* As I widgetize use, the normal load map.
* The income and the pay is arranged in a leaderboard displayed. The leaderboard is different for every player
* There is a gameprogess (quest), which shows how many players play modes which have been selected, and what players when the game is abandoned or has abandoned.
* There are many different game, the host can select at the beginning. If he is on a modus draufklickt, this is only described. Kombo modes are also possible.
* There is a automatgische hostfinder, the host detectet
* Dead players can still play by gold, their views on the entire card, and about their heroes) then they can also repicken influence =
* Many things are very clear on hold. When someone of something, for example, up to the limit has built, the Enheit not disappear, but get needing: Limit reached "equivalence
* There is a Kapitualtor) small building) a lot of annoying activities can save.
* One can not at the beginning of next neutral build buildings. If you are in the vicinity of buildings neutrealen comes, turn the square viewfinder and the red button for starting position disappears.
* Realist knock-back system: flying units from the source correctly away, knock other units in its way away (which will always have 30% of the knock back thickness), are sliding ever more slowly, try to knock back the specified (or n ON) and thus affect the tempo.
* You can have its advantage is not too much to expand: from 4 neutral buildings get per NB
no more 30 gold per piece, but 20th From 7 NBS are only 10 gold


Keywords:
malte, mr, rise, empire, empires, medieval, strategy
Contents

Rise of Empires v1.22 (Map)

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09:03, 13th Dec 2008 Rui: Sorry, but we do not accept maps not fully translated to English.
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09:03, 13th Dec 2008
Rui:
Sorry, but we do not accept maps not fully translated to English.
 
Level 2
Joined
Oct 7, 2007
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well theres glitch i said fuc*ing sh*t to annoy the AI but a thing poped up said 4.000 seconds and i couldnt do anything :( wth was going on?
 
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