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Polish Police Units 20th century

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Polish police units of 20th based on models by HerrDave i Syczewski.

Polish State Police units:

- Officer
- Traffic
- Rifleman 1
- Rifleman 2
- Stormtroop
- SMG Thompson
- SMG Suomi
- Cavalry

Polish Citizen Militia (MO) 40S units:

- Officer
- Traffic
- Rifleman 1
- Rifleman 2
- SMG PPS
- SMG PPSZ

Update 28.12.2023:

- Corrected animation and model Officer
- Corrected animation and model Traffic
- Corrected animation and model Rifleman1
- Corrected animation Rifleman2
- Corrected model SMG Thompson

Update 06.01.2024:

- Corrected models Polish State Police units: SMG Thompson, Cavalry, Traffic and Officer
- Added models Polish Citizen Militia (MO) 40S

Others coming soon......
Contents

PolishMO40S_Officer (Model)

PolishMO40S_Officer (Icon)

PolishMO40S_Rifleman1 (Model)

PolishMO40S_Rifleman1 (Icon)

PolishMO40S_Rifleman2 (Icon)

PolishMO40S_Rifleman2 (Model)

PolishMO40S_SMG (PPS) (Icon)

PolishMO40S_SMG (PPS) (Model)

PolishMO40S_SMG (PPSZ) (Model)

PolishMO40S_SMG (PPSZ) (Icon)

PolishMO40S_Traffic (Icon)

PolishMO40S_Traffic (Model)

PolishStatePolice_Cavalry (Icon)

PolishStatePolice_Cavalry (Model)

PolishStatePolice_Officer (Model)

PolishStatePolice_Officer (Icon)

PolishStatePolice_Rifleman1 (Icon)

PolishStatePolice_Rifleman1 (Model)

PolishStatePolice_Rifleman2 (Icon)

PolishStatePolice_Rifleman2 (Model)

PolishStatePolice_SMG (Suomi) (Icon)

PolishStatePolice_SMG (Suomi) (Model)

PolishStatePolice_SMG (Thompson) (Icon)

PolishStatePolice_SMG (Thompson) (Model)

PolishStatePolice_Stormtroop (Icon)

PolishStatePolice_Stormtroop (Model)

PolishStatePolice_Traffic (Icon)

PolishStatePolice_Traffic (Model)

Reviews
General Frank
Some models still have things you can optimize. Please do so. Please check all models for such things. https://www.hiveworkshop.com/resources/polishstatepolice_officer.126816/sanity-check...
ILH
ILH
Unit models should have collision shapes and have their geoset disappear at the end of "Decay Bone" animation. You should also fix the frame problems detected by Hive's Sanity Checker...
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