Ok so, this map definitely has its quality on the playing side of things. The looks are rather basic, with barely any attention to making things look "nice" in many areas.
The only technical bug I could find where a few buggy unpathable tiles at the ramps to the west/south of the tavern. I would like those to be fixed, but as there are no other gameplay issues, the map is still approved.
However there is still room for improvement, but most of it just depends on what you conside good gameplay. Going by the standard set by ladder maps, I suggest reconsidering the following:
-Many creepcamps are completely defenseless against air units.
-With large parts of the terrain all white, I find it very hard to tell where ramps are.
-Expansions might be too easy to defend due to highground.
-Icecrown merc camp is questionable for 1v1 (see the guide in my signature for a discussion of merc camps), but that should only be relevant in a competitive melee setting.
-And of course, the looks still can be greatly improved in many ways.
There are also some things to like:
-Interesting creeps and good itemdrops.
-Good map layout.
-Those parts which have attention to detail look quite good.
-Forest are dense, which is something where most new melee mappers typically fail. (I'm not sure how I feel about the trees being stacked though)