Big thanks to @Flute for making the texture for this model! I would have never been able to make this without his help!
I finally finished this model, after a few months of looking for a texture, here it is, the Majora's Mask
This is the first form of the last boss of the game The Legend of Zelda: Majora's Mask and I wanted to try my best to recreate it.
"The mask that was stolen from me... It is called Majora's Mask. It is an accursed item from legend that is said to have been used by an ancient tribe in its hexing rituals. It is said that an evil and wicked power is bestowed upon the one who wears that mask. According to legend... the troubles caused by Majora's Mask were so great... the ancient ones, fearing such catastrophe, sealed the mask in shadow forever, preventing its misuse..."
-Zeldapedia
The mesh is made by me, thanks to @Direfury for teaching me how to make mesh and how to use Milkshape!
Please tell me any problems with the model.
Big thanks to @Zephyrius2412 for making the icons!
Give me credit if you use this!
Don't be a Skull Kid and distribute this without my permission!
MAJOR UPDATE!: (7/15/2018)
I've added a completely new model to this one, which is the second form of the boss from LOZ: Majora's Mask, "Majora's Incarnation".
In the game the mask grows arms and legs and runs around, which I thought could be pretty cool.
The model is in the "Alternate" animations, so if you want to use it you have to put "Required Animation Names" to "alternate"
Changelog:
1.0 Uploaded
1.1 Reduced particles in death animation
1.2 Fixed some problems with displaying the texture with the attachment model.
1.3 Added death sound and collision shapes.
1.4 Added death animation to attachment and gave it a collision shape. Gave the unit model more event objects for the spell animations, and added attachment points.
1.5.1 Made Death animation non-looping.
1.6 Updated Stand and Walk animations and added icons made by @Zephyrius2412
1.6.1 Fixed some things that have been bothering me about the model.
1.6.2 Fixed some other stuff that has been bothering me for a LONG time.
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1.7 Major update from above