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Kyx's Kings and Knights 1.9 (P)

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Kyx's Kings and Knights 1.9 (P) (Map)

Level 3
Joined
Jan 16, 2005
Messages
43
A list of updates can be found in the quest menu, but to note some changes:

New items - In previous versions, it was noticed that only 'newbies' would purchase the weaker items, and the good Knights would just recieve 3500 gold from their king and buy the best weapon based on their primary attribute. All useless items have been removed and there is now a choice in choosing a weapon and still getting good results.

Damage - As some have noticed, the damage on alot of the heroes seemed outragous due to the primary attribute being so high. It has been changed so Caster Classes (Necromancer and Mage) have a slow attack speed, Melee and Ranged Damage classes (Druid, Warrior, and Ranger) have medium cooldowns, and the Rogue has a fast cooldown in their attack speeds. Damage has also been nerfed on all Heroes.

Hero Balancing - Some balance changes have been made to many of the heroes. Some examples are the Druid's ultimate, Metamorph, now has a 60 second cooldown so you cannot (In Wildkin form) switch to the Druid, cast a spell, then just switch back/Root dealing less damage/Rogue's ensnare spell dealing more damage.

Farms - Castles must now create farms or homes for food (castles now only supply 10 food as opposed to the previous 100 food it supplied). This adds a bit more strategy to being a King, and can hopefully make use of alot of empty space in the castles.

Alot more balancing, bug fixing, and other tweaks have been made in this version. To see the full list, play the game and just go to the Quests menu.

- Apathetic Irony
 
Level 2
Joined
Dec 13, 2005
Messages
23
arrow of the fang lags the game... to a great extent

rogues ensnare doesn't slow the enemies character(didn't work on an archer-- wouldn't know about any other classes i assume its not working ins't class specific)

and for a suggestion, have over 100 supply limit (maybe 150) and make farms give like 7-8 as opposed to 10.and make the weapons better, their not very good and the game fills out too slow. also, gunners... everyone masses gunners because their cheap they should do less or cost more or BOTH. :roll:

1.8, in my opinion, was better
 
Level 6
Joined
Nov 22, 2004
Messages
40
2.0 is now out, and am working on 2.1 atm which will be introducing a whole new slew of items at the kingdoms disposal. I never heard of ensnare not working before i will have to check that out. For arrow of the fang, Is your computer a good one or is it a little old? it is useing a simple graphic nothing special when it does it so i dont see why it would lag. People that mass rifles are easily killed by footman. Every unit a king can make has a counter. I do notice that rifles do a little more damage to heros then i would like them to though so that will be altered in 2.0, From now on make posts about the map on 2.0 since it is latest. thanks for the feedback, Feel free to register at my forum http://p101.ezboard.com/bicetrolltribes and leave feedback / bug reports there for KKK. to register you need a global account and you need to attempt to post while logged in. It will then prompt you to apply which is just clicking a button.
 
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