- Joined
- Jan 16, 2005
- Messages
- 43
A list of updates can be found in the quest menu, but to note some changes:
New items - In previous versions, it was noticed that only 'newbies' would purchase the weaker items, and the good Knights would just recieve 3500 gold from their king and buy the best weapon based on their primary attribute. All useless items have been removed and there is now a choice in choosing a weapon and still getting good results.
Damage - As some have noticed, the damage on alot of the heroes seemed outragous due to the primary attribute being so high. It has been changed so Caster Classes (Necromancer and Mage) have a slow attack speed, Melee and Ranged Damage classes (Druid, Warrior, and Ranger) have medium cooldowns, and the Rogue has a fast cooldown in their attack speeds. Damage has also been nerfed on all Heroes.
Hero Balancing - Some balance changes have been made to many of the heroes. Some examples are the Druid's ultimate, Metamorph, now has a 60 second cooldown so you cannot (In Wildkin form) switch to the Druid, cast a spell, then just switch back/Root dealing less damage/Rogue's ensnare spell dealing more damage.
Farms - Castles must now create farms or homes for food (castles now only supply 10 food as opposed to the previous 100 food it supplied). This adds a bit more strategy to being a King, and can hopefully make use of alot of empty space in the castles.
Alot more balancing, bug fixing, and other tweaks have been made in this version. To see the full list, play the game and just go to the Quests menu.
- Apathetic Irony
New items - In previous versions, it was noticed that only 'newbies' would purchase the weaker items, and the good Knights would just recieve 3500 gold from their king and buy the best weapon based on their primary attribute. All useless items have been removed and there is now a choice in choosing a weapon and still getting good results.
Damage - As some have noticed, the damage on alot of the heroes seemed outragous due to the primary attribute being so high. It has been changed so Caster Classes (Necromancer and Mage) have a slow attack speed, Melee and Ranged Damage classes (Druid, Warrior, and Ranger) have medium cooldowns, and the Rogue has a fast cooldown in their attack speeds. Damage has also been nerfed on all Heroes.
Hero Balancing - Some balance changes have been made to many of the heroes. Some examples are the Druid's ultimate, Metamorph, now has a 60 second cooldown so you cannot (In Wildkin form) switch to the Druid, cast a spell, then just switch back/Root dealing less damage/Rogue's ensnare spell dealing more damage.
Farms - Castles must now create farms or homes for food (castles now only supply 10 food as opposed to the previous 100 food it supplied). This adds a bit more strategy to being a King, and can hopefully make use of alot of empty space in the castles.
Alot more balancing, bug fixing, and other tweaks have been made in this version. To see the full list, play the game and just go to the Quests menu.
- Apathetic Irony