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🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
nice model.on eof the few konstrukt marines that caught my eye.good screenshot.
suddien:ummm...you use like a projectile...minigun can be used with flame...and all the other combos.
3.5/5
It is awsome if you want to make a flame thrower ability or something... Inferno perhaps? But this ability if I think again was already done by a guy and it got Director's Award. Anyway, good model and, 5/5!
Great model, I imported and it works fine. I'm trying my hand at making an inferno spell, and when I gave a unit the model, I noticed that the flames slant downward. Is that the nature of the effect? Or is something wrong with my unit? If it's meant to be that way, would you mind making a model that runs parallel to the ground? Again, a very well done model.
Great model, I imported and it works fine. I'm trying my hand at making an inferno spell, and when I gave a unit the model, I noticed that the flames slant downward. Is that the nature of the effect? Or is something wrong with my unit? If it's meant to be that way, would you mind making a model that runs parallel to the ground? Again, a very well done model.
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect
Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
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