The exposed section of the chest looks off, the belly-button is to high and the torso in general doens't look right. This is largely due to how the wrap is distorted on the chest, but as long as you're skinning models you have no control over the UVs with you might as well get the skin to wrap in the right place (I've probably spent a good four hours getting the mid-section of my archer skins to look right anyways, royal pain in the ass). You might want to consider covering her chest with armor, as with the general northern warrior look this skin has it would benefit from. Anyways, with how the model is shaped and how the skin wraps her belly-button should be right at the waistline of her pants.
The cape looks a bit unfinished, the sides shouldn't have material flowing off the edge. Considering it's pretty much the only part of the archer that has team color, and that their isn't much to do with it to begin with, you might as well add team color to it. I'd recommend just painting your cape design and then copying it to the alpha channels layer so it appears in variant shades of team color (and then covering the original design with black so it shows up correctly, preferably on another file or layer so you can access it if you screw up the alpha channels).
On a largely inconsequential aesthetics note, you might want to lower the helmet to cover some of the forehead rather than placing it right on the hairline. It sort of gives a hairless look to the archer as is, though I've seen enough people wear caps at that level. I just find hoods, helmets, and hair that hang down over the forehead to be more aesthetically pleasing.
Finally, you might want to change the back half of the arrow for the sake of changing it and the fact it shows up three times in the quiver. I like that you changed the vast majority of this skin from the original, and I like that the only portions of the skin that bare resemblance to the original are the hairline, facial structure, and waistline. Also, even if having the black triangles in the hair was unintentional it still looks pretty cool