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Ghost

model made for Wazzz for his "Battleforge" project
based on homm4 ghost
if it conflicts with some other ghost.mdx just rename it to whatever
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Ghost (Model)

Reviews
ILH
ILH
A custom yet classic looking ghost model. Works in-game. Approved!

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,510
A really solid (haha) Ghost model, unique from the standard ones, which is great. Love the fun little 'head-rolling' animation, as well as the "Spell" of her spooking someone. Agreed that the Team Color is a bit sparse. Finally, I'm not sure I get "Walk Alternate" though; it kinda looks like she's flying? But there's no Morph/other Alternate animations to make use of it. Did you mean it to be a Walk 2 (like how fliers get variation in their Walk anims)?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,941
Finally, I'm not sure I get "Walk Alternate" though; it kinda looks like she's flying? But there's no Morph/other Alternate animations to make use of it. Did you mean it to be a Walk 2 (like how fliers get variation in their Walk anims)?
Maybe, it's a run/walk fast animation instead? Doesn't seem to actually fly in terms of getting higher from the ground, tad only because the body angle changes.
 
Level 35
Joined
Sep 18, 2007
Messages
1,743
tillinghast Fantastic ghost, I like it! I am impressed! But there should be also male version not just female. Em! also made a professionally female version Ghost but this one is great addition as well, thank you man! I like those chains! I also agree that there should be a stronger team color, I am not that fan of this one.
Anyway 5/5 rating + Like! Good work! :cgrin:
 
Another awesome tillinghast model!

Now I have a question for @tillinghast , I noticed that you styled the model with ribbon emitters perpendicular to the arms instead of parallel, which is different from the original Warcraft 3 style but is a common trope in Hive models because the ribbons get flipped by buggy software like Magos that hasn't been patched for 19 years.

Was this a stylistic intention to be different from the original game?

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So, in particular, the original models tended to use the ribbons similar to when a cartoon would have streaks behind a weapon to indicate that it was moving quickly.

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But the War3 fandom models often flip this data (by accident?) and ended up thematically wanting to think of ribbons as an added breadth to an attack to make it look as if it was striking with some enlarged size when seen head on. And so, I was curious if you were making your model different in style from classic War3 with intention or if you were convinced by the software bugs that the new way is "how it should be."

Sidenote: some models on the World of Warcraft game and other systems do the same "flipped" version of this style as if it indicates striking with force, so at some point it became socially acceptable even outside of War3 fandom stuff. I was just curious on your reasoning.
 
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