- Joined
- Sep 24, 2017
- Messages
- 150
What an interesting map, you know how to keep your maps fresh. Even the terraining is nicely done.
But once again I feel that creative idea behind this map falls flat by the "not as good" execution of the map. It feels crammed with creeps and there's not much room to breathe. The routes are mostly 1.5 yellow squares which isn't enough imo, there are some larger areas but they are all connected by these chokes. Imo it would be better if the tight route with the shops were a bit wider. The shops are also very close to the base. Four red camps are a bit on the higher side for 1v1 but nothing too drastic imo. I believe the 2 central red camps would be highly contested. I would maybe push some camps deeper into the trees but I fear that the camps are this way because they would aggro the other camps otherwise.
Now for the main feature of the map - the frigates solve an issue some had with the RoR, it doesn't cost any supply. Since it's an unusual unit, it's gold drop is also different from the standard, it drops approximately the gold between a level 5-6 creep. Since the frigates are considered level 4 by the editor, I guess it's somewhat ok. The frigates aren't that great as a reward though, I'd call them glass cannons since they die so easily to pierce damage. Their main purpose is harass which is shown by the open water behind the expo GMs.
Despite some of its flaws, it has been a fun map to play, as your maps tend to be
But once again I feel that creative idea behind this map falls flat by the "not as good" execution of the map. It feels crammed with creeps and there's not much room to breathe. The routes are mostly 1.5 yellow squares which isn't enough imo, there are some larger areas but they are all connected by these chokes. Imo it would be better if the tight route with the shops were a bit wider. The shops are also very close to the base. Four red camps are a bit on the higher side for 1v1 but nothing too drastic imo. I believe the 2 central red camps would be highly contested. I would maybe push some camps deeper into the trees but I fear that the camps are this way because they would aggro the other camps otherwise.
Now for the main feature of the map - the frigates solve an issue some had with the RoR, it doesn't cost any supply. Since it's an unusual unit, it's gold drop is also different from the standard, it drops approximately the gold between a level 5-6 creep. Since the frigates are considered level 4 by the editor, I guess it's somewhat ok. The frigates aren't that great as a reward though, I'd call them glass cannons since they die so easily to pierce damage. Their main purpose is harass which is shown by the open water behind the expo GMs.
Despite some of its flaws, it has been a fun map to play, as your maps tend to be