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Footman (Kul Tiras, WC1, WC2)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Kul Tiras
- Edited: Footman (Optimized) by Ujimasa Hojo

Warcraft I
v2-3
105151-4693980750cbf1928affc9db31fa7ea8.jpg

↪Hive
v1
105195-6de74829f3ec9f8f82e67ce9b96a338d.jpg

↪Hive
v3
v2
v1
WC1PFootman.gif
WC1Footman.gif
- Edited: Footman (Optimized) by Ujimasa Hojo

Warcraft II
105669-85351679cb00494bf9e12313f30fffaa.jpg

↪Hive
Foot.gif
HumanFootman.gif
- Edited: Footman (Optimized) by Ujimasa Hojo

2024-04-27
- WC1 Footman (all versions): fixed a portrait animation bug that occurred in 1.36

2020-11-15
- Improved WC1 v3 face
- Removed same-ish keyframes from all WC1 versions

2020-04-10
- Added WC1 v3
- WC1 v2: Tweaked face and helmet, less black on armor
Previews
Contents

Footman (Kul Tiras) (Model)

Footman (WC1) v1 (Model)

Footman (WC1) v2 (Model)

Footman (WC1) v3 (Model)

Footman (WC2) (Model)

Reviews
General Frank
Probably very useful for some people, but the edits are quite small.
Level 11
Joined
Feb 20, 2020
Messages
237
i remember that the warcraft 2 custom campaign remake had a WC2 footman model made based on the original portrait.

as for the WC1, why not jury rig the knight head into it?
the knight head looks like the wc1 portrait without the helmet.
 
^ Thanks

i remember that the warcraft 2 custom campaign remake had a WC2 footman model made based on the original portrait.
Yeah there's already some pretty good remakes around of WC2 units. This one is a pretty old model, I might make a new one some day, but right now I'm focussing on WC1 units.

as for the WC1, why not jury rig the knight head into it?
the knight head looks like the wc1 portrait without the helmet.
Because then two units have the same head, I don't want that :p
 
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