Alright, bugs I've noticed:
One: The press escape to go to hero selection, both times I played it won't zoom to the heroes, it just stays in that harbor area, I can click the map over to the heroes, but it doesn't move automatically. That and the camera doesn't change, I have to Page Up or Page Down (forgot) to fix.
Two: I got the beserker bug too, two players in a lan. The first person to select the hero is fine, the 2nd person trying to select can only select the beserker, you can then type -repick and it's back to normal, but you must select beserker first.
Three: For the (is it Shadow Warrior?.. the guy with Vamp Aura, Thunder clap, and the auto cast ability that adds area of effect damage.. It says he is an Agility hero, yet, even at level 9, his Agility is his lowest stat (That means that his base damage up until level 9 was 4-6, while the sorceror's was 11-16 or so). I was playing with a Sorceror who had almost as much HP as I did, and way more mana. That, and his auto cast area of effect ability only adds 2 damage? 2 damage area of effect? Is that supposed to be 20? I hope so, 2 damage in an area of effect is pretty.. well bad.
Four: I agree with Master DNA, punching bag until level 9 was an improvement. HOWEVER, you should NOT need a punching bag at all, the game SHOULD be done that heroes can immediately wander out and kill creeps no matter what level they are. That's what the difficulty rating is I presume? Anyway, at level 9 with a sorceror and Shadow Warrior (I think that's theh hero's name..) we were able to kill maybe 4 spiders on average before one of us died. If it weren't for the sorceror's stun, that would have been 2 spiders. That's 20 experience per spider (2 people in group), and we needed 3000 to reach level 10. It took us the better part of 1.5 hours to get the sorceror to level 10. I, as Shadow Warrior, got too bored and quit 3/4 through level 9. Yes, that number is right, if anything it may have been longer then 1.5 hours. AND during this course, I think we both died AT LEAST 20 times each.
Five: There is a spider in front of the advanced shop. We managed to kill him, however, wherever he dies, is also where he spawns. He followed us into base, died there, then spawned right where he died. P.S. THIS is how the sorceror got to level 10, he would continually stun this spider since his mana would regenerate at the fountain.
9 levels and 3 hours into this game, I give this game a 5/5 for innovation, a 1/5 for gameplay, a 4/5 for custom heroes (we liked them alot), a 3/5 for smoothness (bugs, problems), and an overall of 2/5. The simple fact that this game is geared to players who can either be rushed, given multitudes of gold, or who can host battle.net games, it seems unfair to punish those who cannot do either of the 3.
So again, my overall map rating is: 2/5.