The Music used in this Map is from Vangaurd: Saga of Heroes
Updated:Yes i posted it today, but just took it for another test drive with another player, and discovered many bugs, they have been fixed, here are the results:
-Centrius heals less with Tranquility.
-When Ne'zeal dies the gate will be destroyed
-fixed a few typos with the Shaman
-Added Fountains of Mana into the dungeons for quicker mana regen
-Bosses drop gold now
-Item shops sell more than Mana potions
There may be more bug fixxes in the future or later today.
-July 19th, Update number 2:
-fixed the Shadow Knight Shadow Veil ability, where his affected targets would look look like they are on fire.
-Shadow Knights Decay ability does more damage now.
-Added ability to Centrius, Entangling Roots.
Small update, may make more, i Don't know, I'm hard at work on Dungeon run 2
Update July 21st, More fixes and tune ups, this time with heroes mostly:
-Shamans Healing rain increased amount healed
-Explosive Arrow, Damage reduced
-Mana drink, amount Mana drained reduced
-added 8 second cooldown for teleport
-Shadow knights Decay ability has been fixed, it will now do full damage instead of 50%
-Added 4 second cooldown for Shadow Knights Decay ability
-Shaman's Endurance Aura increases movement speed by 15% at Max level, instead of 30%
-Sorcerers Blizzard ability has its Max damage increased
-Summoners Curse ability has its cooldown increased to 30 seconds.
-Summoners level 3 shadow minions no longer cast frost armor, and their damage increased
-Anta'sul's Lightning sphere should no loner damage him or his adds
-Rangers Serpent sting should work properly
-Item shops sell more than just potions (had a mix up in the previous update, they should sell more items now)
-Druids Tranquility heals more, but lasts 2 seconds less
-Modified Druids Anti-Magic shell, now absorbs 400 magical damage instead of just one magical ability
Might still be more to come, tell me what you think of my map so far if you've tried it : )
Dungeon Run 1 features two detailed dungeons, Grove of the Ancients and the Temple of Tides. If your familiar with my previous work you will find that this map has been completely redone, 9 different heroes that have 6 abilities each, old bosses remade with new abilities, you will find that these 2 dungeons go very in depth with there own unique "free roam" style design, and objectives, some optional. What i mean by "free roam" is that you don't go along one direction, there are many you can take to reach your destination with in these 2 dungeons. Again if you have played my previous work, you will find that this is not a World of Warcraft like dungeon, you will find it actually has a Vanguard feel to it instead.
Classes:
-Warrior
-Paladin
-Shadow Knight (not so similar to Death Knights as you might thing)
-Sorcerer
-Summoner
-Ranger
-Priest
-Shaman
-Druid
This is a 6 player game, you try it out on Battle.net, I'd like to host it but my comp can't : (
The development of this map was quite unpredictable, bosses i intended to be hard turned out to be easy, some bosses i thought were gonna be easy turned out very hard. Krakus the Devourer for example, was actually not a boss originally, I found he could actually make an excellent boss...with the proper triggers of course. I think this is my best map, and I will begin developing the next Map shortly, Dungeon Run 2, You can keep your level and your gear from this map, and bring it to the next one, the next map I'm thinking will be a 10 man raid...maybe
Keywords:
Dungeon, DnD