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Custom Hero War v1.08

Custom Hero War

Gameplay:
- Red must choose the game modes before the game starts
- After red chooses the game modes you will have 3:00 mins
- In these 3:00 mins you must choose your hero and his/her abilities
- After choosing your abilities you must choose a warp in point
- When you enter the map you will gain the ability to build a base
- When placing your base, put it somewhere safe for you cannot rebuild
- After you have built your base, it is time to harass the enemy
- Last one(s) standing wins

Features:
- Three separate tech trees for bases, they are: Defensive Base Type, Offensive Base Type, Passive Base Type
- Each base has its own special ability and buildable defenses
- Items and an item forge to fuse items
- Damage Display System

Game Modes:
-t2 - 2 Teams - Red, Blue, Teal vs. Purple, Yellow, Orange
-t3 - 3 Teams - Red, Blue vs. Teal, Purple vs. Yellow, Orange
-lvl4 - Start Level is 4 - Heroes start at level 4
-lvl8 - Start Level is 8 - Heroes start at level 8
-lvl12 - Start Level is 12 - Heroes start at level 12
-br - Bonus Resources - All players gain 12 supplies and 2 bonus points
-bc - Bonus Creeps - Random level creeps spawn randomly around the map every 60 sec
-start - Starts the Game - Begins the timer to select heroes and spells

You can say all the modes you want in the game at once, e.x. -t2lvl4brbcstart

Misc:
- There are creeps around the map to train on, and a few drop items
- More spells, heroes, and events to come in later versions
- This is the first map I have finished and uploaded to the Hiveworkshop, so please don't be to harsh
- Please comment this map if you find any bugs or have suggestions

Warnings:
- Max control is 40, do not waste bonus points building more control towers after you get 40 control
- Do not build on the island unless u have bonus resource and lvl8 (or higher) modes set, else your base will be killed by creeps

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187865-albums3557-picture32217.png

187865-albums3557-picture32218.png

- Version 1.08 - Fixed Defeat Triggers
- Version 1.07 - Fixed Red's Periodic Disconnection
- Version 1.06 - Balancing, Unit and Hero Upgrades are now avaliable
- Version 1.05 - Custom Loading Screen
- Version 1.04 - Balancing
- Version 1.03 - 6 Heroes Added
- Version 1.02 - Balancing, Income Time Increased to 50 Seconds
- Version 1.01 - Balancing, Towers Gain Sentry Ability, Max Food Increased to 40, Defeat and Leaving Triggers Added
- Version 1.00 - First Release

P.S. I am tthh4, also if you can host I would love to play this with you, I'm on US East

Keywords:
Custom Hero, Custom Base, Hero War
Contents

Custom Hero War v1.08 (Map)

Reviews
21:46, 10th Aug 2010 ap0calypse: Approved
Level 3
Joined
Mar 2, 2010
Messages
37
First - You must be red and set the game mode, there is also a 3 second delay between buying spells to stop multi-buying the spells
Second - I am new to map making, so I'm not the best at terrain
Third - Screens Shots added, they are only single player screen shots though
 
Last edited:
Level 6
Joined
Oct 21, 2009
Messages
298
Want help on your terrain? I can make mountains, valleys, hills, rivers, springs etc.
Rather good description :)
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Review Time #27 {Final Score:183/200}

CWeener's Review {UN-Protected maps} V3.709 Review # 27


Reviewing the map "Custom Hero War v1.08"


Rating System (in weener points:)

1-10 Originality (Is this your work? Is it original? (are there maps like it?))
1-10 Replayability (discounted for most cinematics*)
1-10 Triggering (discounted for protected maps*)
1-10 Terraining (tile placement, doodad/destructable placement, lighting, sounds, fog(s), hills.)
1-10 Object Managing (custom items and destructibles etc...)
1-10 Spells (if applies**)
1-10 Description (On THW)
1-15 Engaging (fun to play or requires you to pay attention)
1-15 Misc (size, system implementation, laginess etc...)
-100 or +100 for abiding by THW rules.
* = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
** = some maps dont really need spells so this section is discounted and given an automatic 10.
Rating System Scores

Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and I have reported you for (not) doing so.)
100-150 Points = F- (Rancid, and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad, and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average, and Needs much updating. has potential. vote for rejection* and no +rep.)
171-180 Points = C (Okay, but Needs updates. Has potential. Vote for rejection* and no +rep.)
181-190 Points = B (Good, but still not reaching full potential vote for approval but no +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

* = depending on the map really, and what categories it scored low in
** = not always but most cases.
Custom Hero War v1.08


1-10 Originality *8* Original aspects.
1-10 Replayability *10* No bugs to adversely affect this.
1-10 Terraining *8* I noticed you knew how to tile progress. (getting less grassy near water) You just don't have enough tiles. For the top left corner, use triggers to make the lava(ish) terrain. to save room for more tiles.
1-10 Triggering *2* You had leaks, yet you cleared some, which was strange, and shows that you don't fully understand leaks. Go here.
1-10 Object Managing *10* Lots of custom and colored objects.
1-10 Spells *10* Bugfree. Good spell choosing system.
1-10 Description *9* Great description.
1-15 Engaging *14*
1-15 Misc *12* You had leaks. You had some inefficient triggers. Loading screen was low-quality though. Go full resolution next time.
-100 or 100 Rules *+100*
0-200 All-in-all *183* B (Good, but still not reaching full potential vote for approval but no +rep)

Author's Note,


Well, nice. Slightly unoriginal in overall theme. Triggers weren't good. The object managing was good. Go to some tuts. Do a few things here and there and this map could be an "A".
Bugs:
No that I saw.



Recommendations:
Go to the recommended leak tutorial.
Do the thing I recommended with terrain.
Make the camera move with the hero during the first part. When you're picking abilities, and such.
Make the game display that you have to type -start.




[liked]

The spell picking system.
The obj editor work.
The doodad placement and usage.


[disliked]
The triggers.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
 
Level 3
Joined
Mar 2, 2010
Messages
37
Thank you for they review, I know some of my triggers leak and are ineffective. I started this map before i had knowledge of leaks, as i progressed while making it i learned more about map making and was able to fix leaks on later triggers. Sorry if the loading screen is off, its the first time i made a custom loading screen :p
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved

Additional Information:
Based on 2 reviews that both show vote for Approval.

I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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