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Hey guys, this Map has 7 Levels and focuses on sliding on Ice. It has 2 Game Modes, first one is Team mode where you have 100 Continues (Increases with each Level done) and the second one is Solo Mode where you have unlimited Continues and respawn immediately. It is focuses on Sliding and reactions therefore it is a hard Map to win.
Now has a small Tutorial. (Can get some bonus when finishing it)
Now to the Map:
You will also Slide on the Snow, but take alot of Damage so you will die, but this can help and do some tricks.
1st: Uncontrollable (Max SlideSpeed = 400)
2nd: You slide in the opposite direction where you click (Max SlideSpeed = 320)
3rd: Fast Ice (Max SlideSpeed = 625)
4th: Normal Ice (Max SlideSpeed = 400)
Then it gives Lava which makes you take 2dmg every second.
If you have any Questions, feel free to ask.
-fixed direction when sliding from reverse ice to snow
-changed normal slidespeed from 450 to 400
-changed fast slidespeed from 750 to 625
-changed opposite slidespeed from 350 to 325
-now heals 20 hp per second (up from 15)
-changed abit the terrain in level 6
-improved sliding (thats for you to decide!)
-increased time for changing terrain in level 6 (from 1.5 seconds to 2.5)
-you can now remove unit auras with -remove
-boots will now be rewarded to all players (Will be a 50% chance)
-added an ability to reduce slidespeed (on cast gives -25 slidespeed)
NOTE
If you have lower slidespeed than max, you will be given 25 Slidespeed at normal
and Uncontrollable Ice, 50 at Fast Ice and 15 at Opposite Ice
-Added Tutorial
-fixed Clock
-Reenabled Dynamic Slide System (Minimum ist 350 Slide Speed)
-Added Level 8
-tweaked a bit the Terrain in Level 4
-Changed Spawn Rate in Level 5 from 0.5 to 0.33 and also reduced the Region where they Spawn
-Made Level 2, 6 and 7 abit easier
-Boots are given at start with 1 Stack. A Stack is given at certain Spots.
-Boots now give 10 Movementspeed (Down from 25)
-Preventing Repicking while dead
-Now Starting with 310 Movementspeed (Down from 320)
-Wind Walk now gives 15% instead of 20% Movementspeed
-fixed a Bug where Wind Walk could give constantly +100 Slidespeed
-no instant heal on Ice now, changed it to give 15hp per second
-completing a Level now gives +25 Continues (up from 1)
-tweaked abit the terrain
-you can now see the Cooldown of Wind Walk
-Wind Walk now gives 20% instead of 10% Movementspeed
-added new Preview Picture
-reduced AoE from Tanks (75 --> 65)
-added a 0.5 second Timer for spawing Tanks
-Reduced Slide Speed (Normal Speed from 500 to 450, Opposite Speed from 425 to 350, Fast Speed from 850 to 750)
-Added 25 Continues (Now 100 Continues for Team)
-Fixed a Bug where the Camera would move to the Spawn when setting Solo Mode
-Tank movementspeed from 235 to 215
-reduced Difficulty in Level 1, 2, 4, 5 and 7
-Reduced "Sucker" suck speed.
-Remaded the Terrain in Level 3
-Whisp Wheel in Level 2 moves now abit slower.
NOTE: Mortars only deal 50 Fulldamage.
-addded two new Level (currently not working)
-fixed slidespeed sometimes being slower than intented
-dynamic slide system is now disabled (maybe getting reworked)
-tweaked alot of terrain
-tweaked abit the aoe where you get killed from enemys
-you now get healed on ice
-reduced difficulty in level 7, 6, 5, 4 and 2.
-completly changed terrain again
-increased slidespeed
-Changed alot of Ice Types to Fast Ice
-Added Preview Picture (Currently just for lulz)
-fixed a bug with black marble and ice
-added PotM
-fixed Windwalk
-fixed repicking and WW cooldown
-made level 2 abit easier
-reduced aoe on slower slidespeed
-added Camera Lock-on function
-added Reset function
-added the Ability to change Slidespeed
-updated repick function (Can press ESC to use it)
-optimized code
-added a trail to each hero
-changed Hero Shadows
-added Heroes to start
-changed tanks movement speed from 200 to 235
-added Windwalk (Sliding faster, 10% more movementspeed, 5 sec duration/15 sec cooldown, you also can't slide on abyss during the duration)
-added Boots of Speed (Gives 25 movementspeed, Stacks with other Boots)
-fixed a bug in level 6 with the "sucker"
-Released
-random Heroes (can get new Random Hero with "-repick")
-new Level added
-fixed some stuff (e.g. Level on multiboard)
-optimized code
-multiboard shows no on both modes
-remaded test area
-complete new Terrain!
-some Cosmetic Adjustments
-Clock (Lumber/Food)
-tweaked terrain
-all units are flying typ now
-added Gamemode
-fixed zoom Command
-made it easier to see how much movementspeed an enemy has
-tweaked terrain
-added effects when teleporting
-made switch at level 4 abit easier to get away
Change the preview image to something more warcraft related please, it makes it look more pro
*I'm not on a computer to check the map out, I'll do so when I get the time.
Change the preview image to something more warcraft related please, it makes it look more pro
*I'm not on a computer to check the map out, I'll do so when I get the time.
I'm having trouble in the beginning of the map. Where there is a mortar shootin on the ice. It is unmovable ice, so I can't change position once I'm on it. But when I go on it, I automaticly go down and die in he snow.
Could you tell me why this is happening to me.
Well there is a difference between hard and unfair.
The first 5 levels are pretty easy, except for random-bullshit stages.
How are random spawning enemies any sort of hard or challenge. It's just unfair, can't be predicted and annoying.
We got to the 6th lvl pretty fast, but couldn't get to the 7th because the "difficulty" ridiculously increased because of the swapping terrain & reverse ice.
I like that you don't instant die on snow, but it also has it's extremely annoying downsides on reverse ice, because if you touch it just 1 tick, the order isn't reverse anymore and the escaper will die, because of turning around.
In general I don't like the very slow turning.
The mass effect-spam is also unnecessary, the auras of the killers just obstruct my vision.
Why do some escaper get stacks of boots and others don't ? Even the escapers have like 40 effects attached on them.
Also your slide system glitches out when sliding into each other.
You can slide onto the lvl 6 teleporter from the lvl 6 start to fain 25 continues.
As I said. The real difficulty isn't really high, since most of the parts are based on pure luck. Even without the random spawning there are parts where you cannot circle in front of killers and your timing has to be perfect out of luck.
You should add a checkpoint in the middle of the lava stage and 1 before the reverse ice stuff.
Terrain is mostly non-existant.
I dislike the training stage. You don't use the ice-sorts and forget their properties after 1 minute. All these quads don't require steering on ice and therefore don't expose their specialty when just sliding a straight line.
It is fun map but only for those who like hardcore)
The most difficult level was with a lot of ice, changing terrain and torches. After spending like half hour on it, it took like 5-10 minutes to finish the rest of the game)
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