Moderator
M
Moderator
19:06, 25th Sep 2013
PurgeandFire: Approved!
(Old) Review:
http://www.hiveworkshop.com/forums/2422044-post17.html
PurgeandFire: Approved!
(Old) Review:
http://www.hiveworkshop.com/forums/2422044-post17.html
Features
* MUI
* GUI
* Leakless
* Scaling Damage
* Simple Configuration
* Visual Yummies
Downsides
* Not Jass
* Not vJass
* Not anything but GUI please oh lord not GUI
Tooltip
Celestial Beam [Q] - Level [1]
The hero summons a beam of light that illuminates the area beneath it and deals (30(Intelligence x 0.50) + (20 x Level)) divine damage per second to hostile ground units hit. It also reveals invisible foes in a small area around the beam.
Effects
Deals a scaling damage component each tick, tick duration is configurable and reveals invisible units in a nearby area. The beam also reveals the area granting vision around the beam. Time, Distance and Radius of the beam is all configurable. Increasing time will increase the time the beam takes to travel the distance but will leave the total distance unchanged.
Changes
* v1.0.1 - Simplyfied code in CB spell Start slightly
* v1.0.1 - Fixed issue with code occuring when importing
* v1.0.2 - Simplyfied code in CB spell Loop slightly
* v1.0.3 - Simplyfied code, changed spell's order string to Impale
* v1.0.3 - Added a random cast for testing purposes. [R]
* v1.0.3 - Added a boolean for including and excluding bonus intelligence in damage calculation
* v1.0.3 - Simplyfied hashtable code
* v1.0.3 - Fixed Leak
* v1.0.3 - Simplyfied group checker
* v1.0.3 - Added more customization in terms of how much Intelligence will scale (Int x SCALING)
* v1.0.3 - Other Stuff
* v1.0.5b - Added Time, scaling distance and reworked the damage system. (overhaul)
* v1.0.5b - Renamed temporary variables for clarity