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Boss Lord of Oblivion

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
You will fight Pyroblaze Lord of Oblivion with your brave Paladin. Thanks to Asomath for awesome boss making tutorial also thanks to WILL THE ALMIGHTY for Nuclear Explosion model.
I think this is hte first good map i finished


Keywords:
Boss, Lord, Fire
Contents

Boss Lord of Oblivion (Map)

Reviews
17:10, 17th Nov 2009 ap0calypse: Rejected Based on: - Kl3sk's review - Bad description (check my tutorial to improve it).

Moderator

M

Moderator

17:10, 17th Nov 2009
ap0calypse: Rejected

Based on:
- Kl3sk's review
- Bad description (check my tutorial to improve it).
 
First download and first comment...
Yes it seems like you really read the boss making tutorial. You did it really well, but the terrain maybe need some little work and i found a bug, if it is a bug, when you got too far away from the boss he don't attacks you, you should go to the object editor and set his Acquisiton Range to like 3000 or so. maybe helps.
Rating 4/5 and + Rep

EDIT:
Make an intro, a beginning cinematic or something like that and add doodads.
 
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Level 14
Joined
Apr 21, 2007
Messages
1,465
Pretty good, although it does get a bit boring after a while.

What I would suggest is to add more diversity. For example, the 2 dragon soldiers + the flame strike spam is a good idea, but for 1 time, not for all 3. What I would suggest is to maybe create a stampede with fireballs that the player needs to dodge for the 2nd time the boss disappears or maybe a swarm of lava golems or something more creative. Seeing the same thing 3 times isn't really good.

The boss has three attacks, his basic melee, his breath of fire(which can't really be dodged as there is no indicator, nor is there any real need to dodge it) and the flame strike. Maybe adding some random slow spells(thunder clap?), or a short-lasting stun(war stomp?) would make things more interesting.

Also, in spirit of balancing anything new you might add to the boss, it would be nice for the hero to have a short sprint. For example 25% movement speed increase for 5 seconds, cooldown 30-60 seconds.

Oh, and I found that I could run away from the boss and wait for my cooldowns to reset. Might want to fix that.
 
Level 1
Joined
Aug 3, 2009
Messages
501
Damn, I don't want to ruin the "positive energies" that ooze from Bugbuster96,but the 4/5 and +Rep were a bit too generous. "You will fight Pyroblaze Lord of Oblivion with your brave Paladin. Thanks to Asomath for awesome boss making tutorial also thanks to WILL THE ALMIGHTY for Nuclear Explosion model.
I think this is hte first good map i finished" - off the bat , even if this is a mini-game, the description is dull and we've all heard it before : We're "the brave warrior" (a.k.a. -paladin) and we must destroy the "Forces of Evil" (In this case Pyroblaze, which sadly sounds like a Pokemon or something). Concept : not that thrilling. 1/5 And the terrain... oh the terrain...2/5 for being a mini-game and one of your firsts to date, from what I understand in your Details-section. I don't want to burst your bubble, but even in-game, I had a question crossing my mind : "O.k. so...why am I doing this?". Just as Bugbuster96 and CMarket suggested - Diversity -an intro (not necessarily a cinematic) is a must (otherwise this is just a mindless, random battle between the concepts of good and evil). And the action is somehow dissapointing, I don't know how well you're triggering abilities go,but the map just won't shine. Short : Add intro (cinematic or not), Add doodads, Change terrain (improve it), SKILLS! (no custom abilities, anything?), Add minions (on both sides to make it more interesting and balanced) and also, my personal opinion : I wish this would've had -Alternate endings / conclusions- Like if you lose the battle, the Lord of Oblivion gives you one last chance to live, if you join his side and become his apprentice, or before you slay him, add a cinematic in which he somehow escapes through a demonic portal summoned by him, leaving the feeling of -continuity- to the story. (Therefore giving you the choice of creating those maps for each conclusion,or just leaving it like so, for the suspense). I don't know if you'll give this any thought, but these are just suggestions. Until then, this map has a lot of improvements to be made, so 2/5 Rejected temporarily!

-Edit : I've just turned on the sound in-game (I was listening to music while testing your map) and I've noticed something that I think everyone will agree with me on : "Consume!" -is it me,or is this "Pyroblaze" advertising for K.F.C.? PLEASE do something about the audio spamming! For a Lord of Oblivion he sure has one line too little to be taken seriously...Also, forgot to say : Your poor "Draconian Warriors" are being cooked alive by the master himself (Inferno spell)...did you want that to happen? (Running around waiting for them to turn crispy, isn't really hard to do). That will be all. Hope you consider my suggestions, peace!
 
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