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Triggers
Lord of Oblivion.w3x
Variables
Initialization
Flame rotatio
Special Fire
Victory
Damage
Die
Bewareilive
Hostile
Visible and Sound
hp7000
hp4500
hp1200
hp200
Flamee Breath Move
Flame Strike
Flame Strike Copy 4
Flame Strike Copy
Flame Strike Copy 2
Flame Strike Copy 3
Fire Breath
Strike
Fire Effects
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Flame rotatio
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Human Blood Mage - Flame Strike . (Position of Paladin 0007 <gen>)
Sound - Play HeroFirelordYesAttack1 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Special Fire
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Environment\LargeBuildingFire\LargeBuildingFire2.mdl
Victory
Events
Unit - Pyroblaze Lord of Oblivion 0000 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Damage
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Cause Pyroblaze Lord of Oblivion 0000 <gen> to damage Pyroblaze Lord of Oblivion 0000 <gen> , dealing 70.00 damage of attack type Chaos and damage type Fire
Die
Events
Unit - Paladin 0007 <gen> Dies
Conditions
Actions
Sound - Play HeroFirelordYes4 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: It Is Done...
Bewareilive
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Sound - Play HeroFirelordReady1 <gen>
Hostile
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Paladin 0007 <gen>
Visible and Sound
Events
Map initialization
Conditions
Actions
Sound - Set Ambient Sounds to 50.00 %
Sound - Set Animation and Spell Sounds to 50.00 %
Sound - Set Combat Sounds to 50.00 %
Sound - Set Fire Sounds to 50.00 %
Sound - Set Unit Movement Sounds to 50.00 %
Sound - Set Unit Response Sounds to 50.00 %
Sound - Set User Interface Sounds to 50.00 %
Sound - Set volume of HeroFirelordReady1 <gen> to 100 %
Sound - Set volume of FrostwyrmPissed2 <gen> to 100 %
Sound - Set volume of NerubianCryptLordYesAttack1 <gen> to 100 %
Sound - Set volume of HeroFirelordYesAttack1 <gen> to 100 %
Sound - Set volume of HeroFirelordWarcry1 <gen> to 100 %
Sound - Set volume of HeroFirelordYes4 <gen> to 100 %
Visibility - Disable fog of war
Visibility - Disable black mask
hp7000
Events
Unit - Pyroblaze Lord of Oblivion 0000 <gen> 's life becomes Less than or equal to 7000.00
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Sound - Play HeroFirelordWarcry1 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Special Effect - Create a special effect at (Position of Pyroblaze Lord of Oblivion 0000 <gen>) using war3mapImported\NuclearExplosion.mdx
Unit - Cause Pyroblaze Lord of Oblivion 0000 <gen> to damage Pyroblaze Lord of Oblivion 0000 <gen> , dealing 700.00 damage of attack type Chaos and damage type Fire
Wait 0.01 seconds
Trigger - Turn off Fire_Breath <gen>
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_002 <gen>) , facing Default building facing degrees
Trigger - Turn on Flame_Strike <gen>
Trigger - Turn on Flame_Strike_Copy_2 <gen>
Trigger - Turn on Flame_Strike_Copy_3 <gen>
Trigger - Turn on Flame_Strike_Copy <gen>
Unit - Create 2 . Draconian Guard for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Invulnerable
Wait 30.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_003 <gen>) , facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_003 <gen>) using war3mapImported\NuclearExplosion.mdx
Trigger - Turn off Flame_Strike_Copy <gen>
Trigger - Turn off Flame_Strike_Copy_3 <gen>
Trigger - Turn off Flame_Strike_Copy_2 <gen>
Trigger - Turn off Flame_Strike <gen>
Trigger - Turn on Fire_Breath <gen>
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Vulnerable
Trigger - Turn off (This trigger)
hp4500
Events
Unit - Pyroblaze Lord of Oblivion 0000 <gen> 's life becomes Less than or equal to 4500.00
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Sound - Play HeroFirelordWarcry1 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Special Effect - Create a special effect at (Position of Pyroblaze Lord of Oblivion 0000 <gen>) using war3mapImported\NuclearExplosion.mdx
Unit - Cause Pyroblaze Lord of Oblivion 0000 <gen> to damage Pyroblaze Lord of Oblivion 0000 <gen> , dealing 700.00 damage of attack type Chaos and damage type Fire
Wait 0.01 seconds
Trigger - Turn off Fire_Breath <gen>
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_002 <gen>) , facing Default building facing degrees
Trigger - Turn on Flame_Strike <gen>
Trigger - Turn on Flame_Strike_Copy_2 <gen>
Trigger - Turn on Flame_Strike_Copy_3 <gen>
Trigger - Turn on Flame_Strike_Copy <gen>
Unit - Create 2 . Draconian Guard for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Invulnerable
Wait 30.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_003 <gen>) , facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_003 <gen>) using war3mapImported\NuclearExplosion.mdx
Trigger - Turn off Flame_Strike_Copy <gen>
Trigger - Turn off Flame_Strike_Copy_3 <gen>
Trigger - Turn off Flame_Strike_Copy_2 <gen>
Trigger - Turn off Flame_Strike <gen>
Trigger - Turn on Fire_Breath <gen>
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Vulnerable
Trigger - Turn off (This trigger)
hp1200
Events
Unit - Pyroblaze Lord of Oblivion 0000 <gen> 's life becomes Less than or equal to 1200.00
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Sound - Play HeroFirelordWarcry1 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Special Effect - Create a special effect at (Position of Pyroblaze Lord of Oblivion 0000 <gen>) using war3mapImported\NuclearExplosion.mdx
Unit - Cause Pyroblaze Lord of Oblivion 0000 <gen> to damage Pyroblaze Lord of Oblivion 0000 <gen> , dealing 700.00 damage of attack type Chaos and damage type Fire
Wait 0.01 seconds
Trigger - Turn off Fire_Breath <gen>
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_002 <gen>) , facing Default building facing degrees
Trigger - Turn on Flame_Strike <gen>
Trigger - Turn on Flame_Strike_Copy_2 <gen>
Trigger - Turn on Flame_Strike_Copy_3 <gen>
Trigger - Turn on Flame_Strike_Copy <gen>
Unit - Create 2 . Draconian Guard for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Invulnerable
Wait 30.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Move Pyroblaze Lord of Oblivion 0000 <gen> instantly to (Center of Region_003 <gen>) , facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_003 <gen>) using war3mapImported\NuclearExplosion.mdx
Trigger - Turn off Flame_Strike_Copy <gen>
Trigger - Turn off Flame_Strike_Copy_3 <gen>
Trigger - Turn off Flame_Strike_Copy_2 <gen>
Trigger - Turn off Flame_Strike <gen>
Trigger - Turn on Fire_Breath <gen>
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Vulnerable
Trigger - Turn off (This trigger)
hp200
Events
Unit - Pyroblaze Lord of Oblivion 0000 <gen> 's life becomes Less than or equal to 200.00
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Trigger - Turn off Flame_rotatio <gen>
Trigger - Turn off Fire_Breath <gen>
Unit - Pause Pyroblaze Lord of Oblivion 0000 <gen>
Unit - Add Enrage (+600) to Pyroblaze Lord of Oblivion 0000 <gen>
Special Effect - Create a special effect at (Position of Pyroblaze Lord of Oblivion 0000 <gen>) using war3mapImported\NuclearExplosion.mdx
Animation - Play Pyroblaze Lord of Oblivion 0000 <gen> 's stand channel animation
Animation - Change Pyroblaze Lord of Oblivion 0000 <gen> 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Game - Display to (All players) the text: RUN!
Sound - Play NerubianCryptLordYesAttack1 <gen> at 100.00 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Unit - Set Pyroblaze Lord of Oblivion 0000 <gen> movement speed to 260.00
Unit - Set life of Pyroblaze Lord of Oblivion 0000 <gen> to 100 %
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Invulnerable
Wait 4.00 seconds
Sound - Play FrostwyrmPissed2 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Attack . Paladin 0007 <gen>
Trigger - Turn on Damage <gen>
Unit - Unpause Pyroblaze Lord of Oblivion 0000 <gen>
Unit - Make Pyroblaze Lord of Oblivion 0000 <gen> Vulnerable
Wait 0.10 seconds
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Attack . Paladin 0007 <gen>
Trigger - Turn off (This trigger)
Flamee Breath Move
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Region - Center Region_001 <gen> on (Position of Pyroblaze Lord of Oblivion 0000 <gen>)
Flame Strike
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Human Blood Mage - Flame Strike . (Position of Paladin 0007 <gen>)
Flame Strike Copy 4
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Human Blood Mage - Flame Strike . (Position of Paladin 0007 <gen>)
Sound - Play HeroFirelordYesAttack1 <gen> at 100 % volume, attached to Pyroblaze Lord of Oblivion 0000 <gen>
Flame Strike Copy
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Flame Assistant 0005 <gen> to Human Blood Mage - Flame Strike . (Random point in Region_000 <gen>)
Flame Strike Copy 2
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Flame Assistant 0004 <gen> to Human Blood Mage - Flame Strike . (Random point in Region_000 <gen>)
Flame Strike Copy 3
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Flame Assistant 0002 <gen> to Human Blood Mage - Flame Strike . (Random point in Region_000 <gen>)
Fire Breath
Events
Time - Every 5.50 seconds of game time
Conditions
Actions
Unit - Order Pyroblaze Lord of Oblivion 0000 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of Pyroblaze Lord of Oblivion 0000 <gen>)
Strike
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Pyroblaze Lord of Oblivion
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Pyroblaze Lord of Oblivion 0000 <gen> using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Pyroblaze Lord of Oblivion 0000 <gen> using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Fire Effects
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Pyroblaze Lord of Oblivion 0000 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Pyroblaze Lord of Oblivion 0000 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Pyroblaze Lord of Oblivion 0000 <gen> using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
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