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Borrowed Time v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Borrowed Time spell.

The Idea firstly was to copy the Dota's one, but I decided to create a version of my own.

Increases the caster's attack and movement speed and heals it. After duration, removes the health healed and reduces attack and movement speed by equal amount. Well, what's borrowed should be returned, shouldn't it?

If you use this spell, give me a credit please?
A detaled information how to edit and implement the spell is within the map.

Keywords:
Borrowed, Time, Attack, Move, Movement, Speed, Heal, Reduce.
Contents

The Borrowed Time (Map)

Reviews
14:12, 8th Dec 2009 TriggerHappy: Review for Borrowed Time This spells is far to simple to be approved here. Furthermore, please do not give locals the udg_ prefix and just use globals instead, in GUI. Status Rejected

Moderator

M

Moderator

14:12, 8th Dec 2009
TriggerHappy:


Review for Borrowed Time

This spells is far to simple to be approved here.
Furthermore, please do not give locals the udg_
prefix and just use globals instead, in GUI.

Status

Rejected
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
I don't think you should be using local and "udg_*something*" together. Yeah, it works but may not work if Blizzard releses further patches.

Is the caster supposed to lose health if he uses the ability when he has full health? I mean you're at max HP, use the ability, then you lose HP when the spell ends. You have not borrowed anything to begin with. So you could check gow much life is actually borrowed. Just my opinion, you can keep the spell as it is also, just asking :)

I'm also unsure of that point solution. You declare a local point by shadowing a global, then assign a position of the caster to the global and remove it...why not just use "true" local?
 
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