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Avatar Arena v3.9e

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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An arena battle between 2 teams, Light forces and Dark forces.

Map Description:

Basic:
The gameplay of the game is simple, choose one Avatar from 59 Avatars and battle in the arena. You won't receive experience by killing creeps, your avatar will level up automatically every x minutes. Besides that, you will receive 2 golds every 3 seconds as well as gain gold by killing creeps. There is a challenger portal for you to challenge opposite team avatar and a special team vs team encounter in Colosseum which occurs after every X minutes. In addition, if you die, you will be send to a arena and control a shade to collect gold coins.

The first team to reach X amounts of kills will be the winner.
The amount of kills are based on the amount of players.
The recommended player count is 6~10 ( 3v3,4v4,5v5) for battle gameplay experiences.

Items:
The items are divided into 6 categories which is :
*Basic items
*Assault Weaponry
*Defense Armory
*Intermediate Trinkets
*Combat Relics
*Support Magics

Heroes:
There are 59 heroes known as Avatars, every avatar has their own theme such as Avatar of Magic(spell role), Avatar of Lightning(focus on lightning-based abilities)..etc. Every avatar has their own weakness and uniqueness. Certain Avatars work better in 1v1 situation while certain Avatars work better in Colosseum(team vs team battle).

Commands:
-Game Modes-
-all avatar (aa)
-all random (ar)
-all light (al)
-all dark (ad)
-same avatar (sa)
-mirror avatar (ma)
-shuffle players (sp)
-mirror force (mf)
-standard draft (sd) This mode is for 5v5 only.

-Sub Modes-
-Kills X(amount of kills)

-Individual Player Commands-
-swap
-movement speed (ms)

There are more commands which you can find in the quest log.



Keywords:
Hero Arena
Contents

Avatar Arena v3.9e (Map)

Reviews
17:44, 9th Aug 2010 ap0calypse: Rejected
Level 1
Joined
Aug 3, 2009
Messages
501
You might want to work on your English, yet the description and details made me curious! -Will test it out and give my verdict as soon as possible!

[...] Well, I've tested out a "Yaw" (strange name for an Infernal, dude) and "Omnius" from a variety of hero...I mean avatars available in the 6 taverns (3 on the Light side, 3 on the Dark side *they have cookies*). I've gotta say, at first, although unimpressed by the simplicity of the terrain, creeps and doodads, the first thing that sprung into my eye were the abilities! Hello! -Custom abilities for each avatar! (I wasn't expecting that from a map with such a small file-size). Of course, the magic lasted a few minutes, since the map is pretty...buggy,sad to say. For one thing, "Yaw"s 3rd ability,a passive which I forget the name of, does the strangest thing when creeping : instantly kills the unit(s) that follow Yaw...I'm not kidding, just do this : Use Chaos Meteor on any creeps,then run ; you'll notice a few seconds after following you,they die in a burst of green fire,just as though they've been affected by the AoE damage this aura was suppose to do when triggered,when an enemy died... Second : the creeps spawn too fast? -I don't know if they're supposed to do that,but in mere seconds from killing creeps in an area, different ones immediately re-spawn,giving you no time regenerate / cool-down spells. And if that's not bad enough, some have the nasty tendency of using all their mana on you - a ~Mutant Murloc~ used some sort of ~Poison dagger~ on me,then his pair,did the same thing, leaving me rotting away in a few seconds after impact. (Aggressive A.I.,eh?). Enough complaining though, I wish you'd invest a lot more time in this map DL] P!GGY,since (from my point of view), it could become really enjoyable in the near future. Alas,final words :
-Terrain (not even bumps,ramps, or anything) 1/5 ; Heroes / Abilities (nice, some are unique) 3/5 -Items : ...meh 2/5. Over-all : 2/5 -Rejected for now. Waiting for updates!
 
Last edited:
Level 2
Joined
Oct 2, 2009
Messages
5
Keep giving me feedback on what you think and I'll try to do what I can. Keep in mind that this game will be more enjoyable in 5v5.

the creeps are suppose to die after they leave their camp area. In older version the creeps spawn slower and does not have any abilities but i decided to overhaul the creeps abilities and spawning system to provide a different metagame. I'll try to do something with the terrain.
 
Last edited:
Level 19
Joined
Feb 25, 2009
Messages
2,004
Terrain: A bit simple terrain, nothing special, a bunch of trees, flat with nothing but trees...

Gameplay: A bit confusing, and I can say, very strange, why not to get EXP from creeps? What Im supposed to do, stay 40 minutes to gain high level? Seriosly.. and the shops, oh my gawd, all with the same model, you can't imagine how confusing is that. The other things was okay, heroes are well explained before you buy/hire them and you can get the maximum information you need.

Other: Only 2 quests? Hm.. thats bad, try to separate all things, like Modes, Gameplay, Credits, Bug Report, etc.. That will make it look nice, and players won't need to scroll down the whole quests to search one single line.

At all, nicly done map, but you need to improve the terrain realy because it realy too simple. Check the tutorials section for terraing tutorials, they realy help.

I give this map a 3/5 rating, and neutral vote (for now).
 
Level 5
Joined
Nov 6, 2009
Messages
185
Hmmm heres a suggestion. Make the forest denser and make sort of like a living forest whereby every few seconds some tree die and some tree grow, maybe to suddenly block the running hero? Anyways, 3.7/5. =D
 
Level 1
Joined
Nov 2, 2008
Messages
5
Well, great map! Exp. gaining system is original and cool. Moreover spells are custom ^^.
 
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