Moderator
M
Moderator
15:08, 13th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
The MapMap size: ~330k
Map type: mini-game
Map genre: arena
Max. player number: 12
The GameBomberman's gameplay is quite known. You have control of a little guy that drops bombs in order to kill other little guys. In this map, it's actually the same. From version 1.02 on, there will be 3 game modes: "Last Man Standing", "Best Bomber" and "Blow him up!".
Game Mode: Best BomberIn this game mode, you gain 3 points for each kill and you lose 1 point when you die. The game's goal is to reach first the required number of points, the host had set at the beginning of the game. You will revive 10 seconds after death.
Game Mode: Last Man StandingYou will not revive after death. The host sets the number of rounds you have to win for victory. The goal is to survive as long as possible. The last bomberman in the arena wins the round and gets 1 point.
Game Mode: Blow him up!This is perhaps the hardest game mode. There is little penguin you have to get in your bomberman's inventory. As long as your bomberman carries that penguin, you lose one point. When you have no more points, you win the game. The fact that all players fight more or less against one player makes that game mode so hard.
Features-> It's just a little mini-game. Nothing special, but quite weird and funny, foremost when you play with a lot of people.
-> The arena is randomly created.
-> At the moment 2 diffirent arenas. More will be coming!
-> Your bomberman can pick up bonuses that increase the explosion range of his bombs or that give him additional bombs. Furthermore, there are 10 special powers. A bomberman can have up to 4 diffirent special powers at the same time and up to 3 charges of each power. Of course, using a power decrease its charge and when there rest no more charges, the bomberman loses this power.
-> The arena is covered with rocks (or barrels). There are two types of rocks: Stone Rocks (or barlles) and Iron Rocks (or soils). Stone rocks can be destroyed by explosions due to dropped bombs. Iron rocks can't be destroyed. Therefore, they are really useful to protect one-self from explosions.
-> You start the game with a little helicopter. That helicopter will spawn your bomberman. You can't see the other helicopters, thus, you don't know where the other bombermen will spawn. When you bomberman dies, the helicopter will reappear and you can chose your revival-place.
-> A little air ship flies regulary over the arena to drop bombs or presents
Special powers and In-Game Screenshots
Grants your bomberman an additional bomb.
Increases the range of your bombs.
Calls 2 air ships that will fly over the arena and drop bombs or presents.
Teleports your hero to any place within the arena! But you can't leave the arena! If target place is covered with stone rocks, they will be destroyed. Does have no effect on iron rocks.
Makes your bomberman invisible for 10 seconds.
Creates a "cloak of burden" in target bomberman's inventory. That item will decrease the explosion range of that bomberman's bombs by 10! He cannot drop the cloak of burden. Cloak of burden disappears when the bomberman carrying the cloak of burden has dropped 10 bombs or when he dies.
The next bomb you will drop has six fire streams instead of four.
Up to 3 stone rocks will fall down upon target area. Bombermen that stand within that area may get squashed.
Your bomberman casts a little rocket upon target hero and stuns him for 3 seconds.
Switches the positions between your bomberman and target bomberman.
Enables your bomberman to throw a nearby dropped bomb into target direction.
Version and Up-dates
Monster Up-date ^^
-> explosion bug fixed (initialy base on integers, now on dummies)
-> rockes were replaced by soils and barrels
-> less doodadas
-> new spell "Rope" (Binds a bomb or a bomberman and pulls him or it towards your bomberman
-> Hurry-Up integrated in "Last-Man-Standing" (hurry up fiels up the arena with barrles after a certain time. Bombermen may be squashed by those barrels
-> "bashed Player X" bug fixed (now "Player X was killed by neutral")
-> bombs have their own collision size (= now, they are obstacles)
-> 2 diffirent arenas (rocky arena, barrel arena)
-> Host can set the probability that item will spawn
-> one new power spell: controled explosions (makes all your bombs explode)
-> one new item: boots (+100% movement speed for 5 seconds)
-> one standart spell: bash (=knockbacking bombs and bombermen)
-> bombs have no collision size (they aren't osbtacles any more), this was done, 'cause there was a lot of problems
-> Hurry-Up was improved (now, it's really like in the original bomberman)
-> some little bugs were fixed
Editor's NoteI hope you gonna have lots of fun with that little mini game. Don't be too hard with critics, for its only a mini-game that I made in some hours, but it's really funny. If you find any bugs or errors, don't hesitate to tell me. The same for improvement ideas.