Note to moderator:
Not sure if BETA versions count as not ''ready to go,'' 3 classes are functional. The map can be played up to level 30ish. Map removal would say enough but I'm dying for some feedback.
Custom map made by The Virus and Smileynator.
All skins used (lost track of them) Are credited to there rightfully creators, they are sweet!
Features:
- Up to
10 players support (Sorry for the wrong map description)
- Up to level
150! (Up to level 30 in beta)
- At least 12 Hero's to choose from! (3 Hero's ''tweaked'')
- Recommended players: At least 2. (Map designed so it can not be done solo.)
- Each unit has 3 skills and one special. 45 levels of spell for normal skills, 15 for special! (Special is considered Emergency use only, therefor high on mana use. Set skills now, might be replaced later. Also: Balancing them is hard!)
- Tank classes have TAUNT. (Allowing them to take ''aggro'' as far as WC3 is concerned)
- Custom team quests. (Only 3 at this moment. More will come. Quests are shared for everyone and automatically delivered on completion.)
- Quest rewards! (Automatically gain bonus exp and money upon completion!)
- Lack of story! (This map still lacks story whatsoever.)
- Custom revival script! (Ever feel like resurrection of your hero takes FOREVER? Well this script currently takes about 30seconds of your death, and puts it to a bit of entertainment. Please do comment on it, since it is my ''solo'' project within the map. :3 )
- Huge loading times and download size! (Loading takes long because of a lot of custom spells. Any tips on how to ''shorten'' it? Comment! Also, The size is so HUGE because alot of tests inside the map, some unused skins, spells and scripts that simply stayed until we will use them, or remove them before it goes out of beta. Might try and sort it out soon.)
To come:
- At this moment we strive to get the map design done, Get mobs up to level 150 and based on them complete and adjust all hero skills and powers.
- We have the idea of ''dynamic area'' That generates an instance or questing place/mobs based upon your level. Meaning that some area's can be re-used. Or even just mobs can be added. Just to challenge the player in starting areas. Even when on a higher level.
- The famous LOAD and SAVE scripts. (Tutorial didn't work for me, Plan to do a simple system from scratch. If you want to break the code, you will eventually. Why bother making it TERRIBLY complex?)
Virus and I love open RPG maps, so we decided to make one of our own!
Please be open-minded because some humor in this map can be considered rude.
DO NOTE:
This map is a BETA. All things seen are open for changes in the future releases.
Suggestions/Bug reports will be taken at:
[email protected]
DO NOT spam bug reports on tool-tip errors however. We are aware of them.
Since I personally tweaked 3 hero's for ''proper'' use (adjusting mana cost, skills, decent tooltips) we are now ready to do a beta! I really want to know what the public thinks this far. Are we basing too much on inside jokes? Are some things just terrible looking? Did we do anything obvious very wrong?
If you are not up to a few bugs, don't take this map till later releases.
Tweaked characters: Melee Tank, Melee DPS, Shaman Healer. (Note: Shaman healer ''serpent ward'' skill is bugged at the moment).
If I forgot to mention something, have questions? Comment! Bugs or Suggestions? Comment!
Lets hear what you guys think of 2 people who are "novices" at map making!
Want to see our TO DO list?
http://www.toodledo.com/views/public.php?id=td4d3c17af082d4
Note: Some stuff on the TO DO list is in Dutch, we can not always be bothered to translate, because content gets removed/added at a quick speed if were on it. However, most important stuff is in English for you to read. (Map is entirely in English!)
Keywords:
RPG ORPG Ashenvales ashenvale