🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
tell me one, why u add these .blp files when u dont need them?! cant u just delete the temaglow00 and the blue_star .blp files before u post the model?! it would be better so less people arent confused with this
Blinkboy:
1-Theres too much polys because every spike in the back of the model is duplicated, I thought it was going to do a nice effect but its hardly noticeable in game
2-I dont think u think that those animation are from other blizzard models but the way u wrote the message makes me think u do actually think that. Just in case u do: those anims where made BY ME, in fact all the anims and the remodeling, reskining(of my old model) were done in one day BY ME
CLEAR??
A good way to involve the spikes on his arms or back, you should have a nice glowing animation on them when he attacks or casts a spell or skill or whatever the action may be, OR if possible enlarge the spikes when he attks or whatever action he performs.
I'm using this model in a game i named "Snow Evasion" as the avoider... and it does great! it looks really cool, also when it dies, Awesome! (i have given credits ) You don't happen to have any icons or other stuff that matches with this model?
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