• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

ALPHA Destroyer

This bundle is marked as high quality. It exceeds standards and is highly desirable.
"You are quite a nuissance if I can say so. How much emotions and energies you have drained from me to build you. But it end up make you as perfect as I ever wished, so the cost is expensive but... acceptable. I encounter multiple brainstorm moments, learn new stuffs and finally, we are here. I must say, this is the closest thing you get for a 100% raw power for my 5 years in Hive. I'm glad that I have made you. Now you will fly high and raindown the battlefield."

image.png
image.png

Version 1.0Released.
Version 1.1
+Version 1.1a
Changed to adapt ObsidianStatue_Ground by Proxy
image.png

image.png
image.png
"Why did you make me shove its arm into its own ass, PROXY."

- 1.1a: Its face is now brighter with the old paint part. No more edits from here.
Version 1.2"Following the hype, The Destroyer receive another update which... trust me, this is the last time i actually update this skin. Seriously stop it, get sum help."
I also update the main preview in this description.

- Undo the change from 1.1a.
- The metal parts has been reduced lighting because you don't need more for a salmon pink robot.
- This was requested a lot so I here to please them: Added nose shadow.
- Remove the old paint from the vent.
- We added the Purple version for your bloody fan of UNIT-01. But make your own icon then.
- The wires have been properly more 3d like.
Version 2.0- More shadow added.
- Following Footman suggestion for improvement, adjust glow for the horn and the base (which is not a lot).
- Fixed couple of leaks from the teamcolor.
- Engine now have more than 2 wires, better horsepower.
- New Icon to address the change.

Tags: Robot, Obsidian, ObsidianStatue, Statue, Mecha, Droid.
Special thanks to Mr. Goblin and Storm Knight for assisting feedbacks and knowledges when working it.
The model provided is only for display both texture and not really for use.
Contents

Alpha Base (Texture)

Destroyer (Preview Only) (Model)

ALPHA Destroyer (Texture)

BTNAlphaDestroyer (Icon)

BTNAlphaObsidian (Icon)

Reviews
Footman16
This review has taken a while to get out but hopefully I'll be able to power through a lot of the nice new skins that have been coming in to the section. Here we have another cool concept applied to a model which people don't often make skins for, so...
This review has taken a while to get out but hopefully I'll be able to power through a lot of the nice new skins that have been coming in to the section. Here we have another cool concept applied to a model which people don't often make skins for, so let's jump in and I think I'll use pictures to help illustrate my points:

The Good:
The first thing that really sets this apart from a lot of your previous skins Shido is the amount of detailing, there is a lot packed in here and I love. As we can see we have what I would nickname "coffee stains" on the metal showing that light rusting, in this picture we also see the circlular metal rings that have perfect shading on them. The scratched, tarnished metal effect is also really good and gives the skin that material look that has been missing in some of your other works.
1694791389046.png

We also still have the nice bold colourings and you've maintained that cartoony style of shading, there's some really good shading work here as shown below, we've got the shadows falling where they should and nice bright highlights where the light hits; it gives the metal that nice coloured/matte metal almost car body look. The shadows also help with the really well defined geometric and blocky shapes of the texture.
1694791568226.png

The face is also really good, the subtle glow of the eyes has been done really well and we've got good shading and detailing especially on the shin where again we've got that light fading/rusting on the pink metal which is done really well here. We also have subtle shading on the shape of the metal without drawing harsh lines.
1694791690885.png

I also really like the base: you've got the painted look down again and the texture/material of the metal comes across really well. It's inventive and it's cool, so props on the base.
1694791765968.png

There's also the inventive use of the Team-colour that I really like. Overall we've got lots of great details all over this texture and I would love to see more of this going forward in your works. You've maintained your style but elevated the quality of the execution in this case.

Areas for Improvement:
This texture is very good, but I think there are parts you can still improve and ironically enough they are areas that you've already done better and just maybe need to go back and replicate that effort. I'm going to be very nitpicky but only because I know you'll take it on board and potentially improve it.
First of all these "holes"/areas are done well:

1694791982991.png
but these ones need to look more like it:
1694792022611.png
maybe the squares are just not as well defined or the metal borders aren't done as well but they look just like deep black "shapes".

The pink fading is done really really well here:
1694792093666.png
that effort needs to be replicated in areas like here:
1694792117311.png
and here:
1694792133307.png
(also the metal section here could use some improvement)

Thirdly, the quality of the glow is inconsistent. The eyes and chest are done really well, now you need to take how you've done it in those sections and re-create that look in areas like here:
1694792197087.png
and here:
1694792213280.png


Also whilst there are tons of great and cool details here, I also see areas/room to add more, in particular look at areas like this:
1694792284964.png
and I know you could add tons more cables or lights or wires or something more here to make use of every inch of this skin.

These points are all very nitpicky but I think they would allow this skin to be the best version it could be and it's just something to think about. I know when texturing it can be hard to maintain consistency (for example my ability to draw gold rims varies wildly) but you just need to take the quality in some parts of the texture and apply it to some other small areas.

Conclusion:
A really good texture Shido! Cool concept, cool model, cool design, cool execution. What more can I say? I like how far you've came and in this texture you've shown your ability to draw materials and make them look good whilst not sacrificing your style. I've left you a few points to think about if you ever want to revisit it but as it stands approved as High Quality!
 
Level 32
Joined
May 25, 2017
Messages
723
My poor Betsy, you could make the entire video just to deep dive at every singe detail in that thing. I'm also agree the flaw point that you make here and will tackle for adjustment in a month near future.

In mean time, cheer Betsy. This is probably your best review post ever made, finest review from head to toes.
 
Level 32
Joined
May 25, 2017
Messages
723
I see you've made a few changes which have definitely improved the skin. In terms of improving it further I would look at Droid for ideas :)
You do consider artstyles, can you? Mr. Goblin's Droid is his droid but this is still my boi. :xxd: If I overdo this, I no longer feel unique compare to him.

I'm calling this finalized for the sake of my past downloaders.
 
Top