- I liked the new U.I. in Chapter 3 to match the new race.
When i first played this mission, i killed the furbolgs before taking the quest from the dwarves so the quest became unavailable after that (this might be happening in the original campaign as well but yea)
- The Steam Wrecker is pretty bad, it barely deals dmg with 4 rifleman inside, it feels like a waste to use them, they need to be buffed, the dmg and the attack rate.
- Chapter 5 was cool, did not expect to see Thrall as the new Cenarius, it was pretty funny, also the forests being replaced with gold golems, pretty ingenious.
There is a bug in this mission tho, If u skip the cinematic with Cenarius then none of the troll bases are built, the bases will show up only after u visit the defiled fountain with Grom, but they wont build any units from the buildings.
in Chapter 6 (Where Dragonhawks Dare) in the end cutscene Jaina isnt actually going inside the cave, she just wanders off somewhere in the distance away from the cave.
After trying to make a video of it, it seems like this time she did go inside but the abominations were the ones that went off to the side instead.
In Chapter 7 (Clairvoyant) i wasn't a big fan of controlling both Thrall and Cairne at the same time, since i had them on the shift 2 hotkey from the previous missions, i had to play this mission without using my group hotkey, i think when u start the mission Cairne should be neutral (the player should not be able to see him) similar to the original campaign, and when you finish the part with Thrall then Cairne becomes usable and Thrall and his side of units become neutral.
Also there was this door i couldn't open and this light wall i couldn't get past as well, i did search the map for ways to get them open but i didn't find any.
- In Chapter 8 (The void whispers)
The "Save our Souls" quest isn't working because when i kill a void elf it doesn't go into the count, it stays at 0
- Cool idea with the faceless one shifter, transforming in the first unit it sees.
- I also liked that we had to damage Grom a lot before using the poke ball, that was indeed a dumb thing from the original campaign that u could just use the soul gem on Grom when he was 100%, too easy and lame indeed.
- And the Dark Phoenix following Thrall was interesting, not being able to kill the egg was also nice.
Chapter 9 as a bonus chapter was nice to see, the fight with the new Mannaroth was fun, u did a good job with the whole cinematic as well.
There was this tomb of relics here that i have no idea what is for tho:
It was quite the plot twist that Thrall's spells would be changed like that, to fire spells, i did like that, but i feel like the incinerate spell similar to the original from firelord, it consumes too much mana to use, maybe u can either half the mana cost or just remove it completely, so the hero becomes more fun to play, i couldn't really use incinerate since it runs through the mana like crazy so i never used it, and it is pretty sad.
It seems like 2 chapters are missing after i finished the campaign and went back to replay some missions:
Chapter 3 and 5 are missing But i can still play them after i go through the cinematic that plays before the said chapters, so for example in order to replay Chapter 3 i have to watch Shadows over Lordaeron then after the cutscene ends it loads Chapter 3.