Fifth level
Almost managed to clear both bases out before the time limit hit, hooray for skeleton spam!
End cinematic:
- Arthas' voice line is "For the Lich King", the message line is "You will know endless torment."
- The dead mountain giants are affected by the heroes' auras.
Interlude:
Medhiv comes back after he's left the scene for some reason, just flapping above the heroes.
Sixth level:
Intro:
- Uther attacks an abomination when it leaves.
- Jaina keeps switching forms without warning or SFX.
Mal'ganis should have an SFX when teleporting.
Eighth level:
Ship hint: attacks or to -> attacks to
Gnome missile launcher should be given enough range to hit the trees hiding the
cave.
Ninth level:
During the ending, maybe make the fog green instead of white and add more trees so it looks more like a forest than an empty void.
Tenth level:
... No, avenging is the opposite of what Arthas is doing.
Captains should havemore health, they tend to die far too quickly to Frost Novas.
Rune should heal more, since more often than not Arthas is getting focused so hard he still loses HP.
At the very end, the captains then Arthas pop out of existence one by one for no reason.
-
Well that was fun. There are a few plot points I think should be developed further, but it's good overall.
Mission screens should reflect the new locations if possible.