1. What about a Stop command? I'd like to leave my troops in the same formation and just stop them at times not be forced to change their positions each time. I know I could do that using a control group.
2. Why do bandits have the Footman's soundset? Even the Knight talks like the Footman...
3. Does upkeep have any effect on the income?
4. Footmen can't pickup/use runes. Intended? Same with the Rifleman and Knight.
5. Maybe make Footmen a bit interesting, leaving the Defend ability on them or something?
6. Would be nice to mention how many upgrade levels there are in their description or title.
7. I can't really tell if the movement speed is increasing after level 3 with the game's hardcoded's value and all.
8. Maybe add more rune types and items, even artifacts (swords, shields etc.). You can make your own items/runes.
9. I think the AI at times repairs their buildings with barely drained HP. I've seen 35 written with green and the towers have 1k.
10. Instead of Next Wave, maybe First Wave in the beginning?
11. Green units stagger at some point during the survival mode because they are too many at one time for a player, I guess. There are some threads on the site about this stuff somewhere.
12. Would be nice to have a detailed description of units when you hover over their icons: attack, damage, armour, movement and attack speed, abilities, train time etc.
Honestly, if it weren't for the survival mode (which I'm not sure it's beatable; reached wave 12 and barely had 1 tower upgraded, Riflemen building and no upgrades) this wouldn't bring much new to the genre's table. I suggest, more unit variation/types (defined roles; play with armour and attack types; now, there's only one ranged unit and the other melee ones are kind of copies; all of the latter have normal attack and heavy armour) and/or even factions/races.
Approved.
============================================
Always check/recheck the Map Submission Rules! (
Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks:
Triggers - Memory Leaks and Custom Scripts
If you want more reviews, come here:
The Grand Review Exchange!