Well, I've got my terrain laid out and most of the units set and quick-balanced. I'm not too familiar with the triggering aspect of the WC3 Editor and barely know where to start...
- My first boundry is getting 73 different regions, or "Zones", to be a spawning point for WHOEVER builds a "Zone Outpost" in it. Not only that, I also need to make it so you cannot build in a zone that already has a Zone Outpost in it.
- Instead of normal "Evolves" maps, your units do not evolve based on kills or score. You kill units and get lumber, or "Evolution DNA", which can be used to purchase different units for individual zones to spawn. My problem here is that I don't know how to make an individual zone receive the spawn upgrade. I kind of do, but the way I do it will take WAY too many triggers and, I'd imagine, cause the map to lag. There has to be a way to condense such a simple trigger.
For now, I guess that's all I can work on. After these 2 problems are worked out, I can get the map up to a testing state and hopefully near completion. Any and all help, especially with triggering, will be included in the comments within the triggers and in the quest menu's "Credits and Thanks" tab. Not to mention, "HiveWorkshop.com" has already made it onto my loading screen. If anyone would like to assist in making this map, just PM me or message me on B.net at Palathism@Azeroth in channel Diablo USA-1.
My thanks in advance to anyone who can shed light in this hole I'm in.
My thanks in advance to anyone who can shed light in this hole I'm in.